Development of Innovative Entertainment Products Pave Way for Home Entertainment Devices Market in China

Published: Aug 2020

China home entertainment devices market is expected to exhibit a rapid CAGR during the forecast period (2020-2026). Increasing disposable income and growing economy, and the development of innovative entertainment solutions have individuals invest more in entertainment products such as television sets, audio players, and gaming consoles. Digitalization of electronic goods and reasonable pricing of entertainment products have also contributed significantly to the growth of the home entertainment devices market in the country.

Browse the full report description of "China Home Entertainment Devices Market Size, Share & Trends Analysis Report by Product Type (Audio Devices, Video Devices, and Gaming Consoles) by Distribution Channel (In-Store and Online) Forecast Period (2020-2026)" at https://www.omrglobal.com/industry-reports/china-home-entertainment-devices-market

In China, the young population is becoming the mainstream customers in the market tending to find appeal in new products and technologies, having strong brand loyalty and are heavy users of electronic devices. Involved more and more in passive engagement making TVs and video games, even more, promising for reaching the young population market in the future. Additionally, the high-risk of catching COVID-19 and the health implications have led most of the country’s population to only leave their homes for necessities. To fulfill their dose of entertainment, individuals are turning towards home entertainment devices including gaming consoles and video devices. 

Market Coverage

  • The market number available for – 2019-2026
  • Base year- 2019
  • Forecast period- 2020-2026
  • Segment Covered- by Product Type and Distribution Channel
  • Country Covered- China
  • Competitive Landscape–Anaccord Electronic Technology, Ltd., Hisense Group, Guangzhou Delixin Audio Equipment Co., Ltd., Haier Group, and TCL Corp. 

Key questions addressed by the report

  • What is the market growth rate?
  • Which segment/region dominates the market in the base year?
  • Which segment/region will project the fastest growth in the market?
  • How COVID-19 impacted the market?

o Recovery Timeline

o Deviation from the pre-COVID forecast

o Most affected region/segment

  • Who is the leader in the market?
  • How players are addressing challenges to sustain growth?
  • Where is the investment opportunity?

China Food and Grocery Retail Market Report Segment

By Product Type

  • Audio Devices
  • Video Devices
  • Gaming Consoles

By Distribution Channel

  • In-store
  • Online

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