Global VR Gaming Market Soars to $31.7 Billion in 2024, Projected to Grow at a 27.2% CAGR

Published: Jan 2026

Global virtual reality (VR) in the gaming market was valued at $31.7 billion in 2024 and is growing at a CAGR of 27.2% during the forecast period (2026-2035). Demand for portable immersive gaming experiences is rising as gamers prefer flexibility beyond fixed setups. Lightweight, wearable display solutions facilitate large-screen gaming anywhere, aligning with the mobile and hybrid gaming ecosystem trend, thereby driving market growth. Recent advancements in high-refresh, micro-display technologies have made it possible to deliver large virtual screens in compact, wearable formats, combining portability with premium visual performance. For instance, in January 2026, the ROG XREAL R1 gaming glasses offer a portable solution for gamers seeking a 171-inch virtual screen with a 240Hz refresh rate. It provides a lightweight display ideal for on-the-go gaming with devices like the ROG Xbox Ally, or as an additional monitor in cramped setups. Featuring the world's first 240Hz micro-OLED FHD technology, the glasses deliver vibrant visuals suitable for both AAA titles and competitive multiplayer games. With a 57° field of view, users experience a spacious virtual environment, akin to viewing a large screen from a distance, ensuring immersive gameplay and entertainment. The glasses also include a mode called Anchor Mode, allowing the virtual screen to stabilize for standard display usage.

Browse the full report description of “Virtual Reality (VR) in Gaming Market Size, Share & Trends Analysis Report by Device Type (Gaming, Console, And Desktop, And Smartphones) By Game Type (Racing Games, Adventurous Games, Fighting Games, Shooting Games, Mystery Thriller Games, Science Fiction Games, Simulation Games, Other Games) Forecast Period (2025-2035)” of https://www.omrglobal.com/industry-reports/virtual-reality-vr-in-gaming-market

Leading Innovators Shaping the Future of VR Gaming

The virtual reality (VR) gaming landscape is being propelled by major players such as HTC Corp., Meta Platforms, Microsoft Corp., Sony Interactive Entertainment, and Valve Corp. These companies are at the forefront of innovation, developing cutting-edge VR technologies that redefine gaming experiences. Their advancements are not only transforming entertainment but are also influencing digital health solutions, including telemedicine, electronic health records, remote patient monitoring, and AI-driven clinical tools, paving the way for a more immersive and interconnected future in both gaming and healthcare.

  • In November 2025, Valve launched the Steam Machine Gaming Set, a hybrid console aimed at transforming home entertainment by integrating standalone virtual reality and Android gaming. Powered by a Snapdragon chip and running SteamOS, it delivers robust VR experiences and access to Android apps. Its key features include support for both standalone Android/VR gaming and wireless PC streaming via Wi-Fi 7, a modular design with a rear-mounted battery, dual 2160×2160 LCD panels with a refresh rate of 72–144Hz, pancake optics for a wide field of view, and access to the latest games.
  • In November 2025, Valve launched three new products such as the Steam Frame VR headset, the Steam Controller, and the Steam Machine. The Steam Machine is a compact console-like unit with over six times the horsepower of the Steam Deck, designed for playing PC games on a TV. It includes 1 Gigabit Ethernet, DisplayPort 1.4, HDMI 2.0, one USB-C port, and four USB-A ports, available in storage options of 512GB and 2TB. The built-in power supply eliminates the need for a power brick, and it features a wireless adapter for seamless connection with the Steam Controller.

Market Coverage

  • The market number available for – 2024-2035
  • Base year- 2024
  • Forecast period- 2025-2035
  • Segment Covered-
    • By Device Type
    • By Game Type
  • Regions Covered-
    • North America
    • Europe
    • Asia-Pacific
    • Rest of the World
  • Competitive Landscape - HTC Corp., Meta Platforms, Microsoft Corp., Sony Interactive Entertainment, Valve Corp., among others.

Key questions addressed by the report.

  • What is the market growth rate?
  • Which segment and region dominate the market in the base year?
  • Which segment and region will project the fastest growth in the market?
  • Who is the leader in the market?
  • How are players addressing challenges to sustain growth?
  • Where is the investment opportunity?

Global Virtual Reality (VR) in Gaming Market Report Segment

By Device Type

  • Gaming Console
  • Desktop
  • Smartphones

By Game Type

  • Racing games
  • Adventurous games
  • Fighting games
  • Shooting games
  • Mystery thriller games
  • Science fiction games
  • Simulation Games
  • Others

Global Virtual Reality (VR) in Gaming Market Report Segment by Region

North America

  • United States
  • Canada

Europe

  • UK
  • Germany
  • Italy
  • Spain
  • France
  • Russia
  • Rest of Europe

Asia-Pacific

  • China
  • India
  • Japan
  • South Korea
  • Australia and New Zealand
  • ASEAN Economies
  • Rest of Asia-Pacific

Rest of the World

  • Latin America
  • Middle East & Africa

To learn more about this report request a sample copy @ https://www.omrglobal.com/request-sample/virtual-reality-vr-in-gaming-market