Asia-Pacific Online Entertainment Market

Asia-Pacific Online Entertainment Market Size, Share & Trends Analysis Report by Device (Laptops/ Desktops/Tablets, Smart TVs/Monitors/Projectors, and Smartphones, Virtual Reality, and Others), by Platform (Audio Streaming, Video Streaming, Gaming, and Internet Radio), Forecast Period (2020-2026)
    Update Available - Forecast 2024-2030   

Published: Nov 2020 | Report Code: OMR2022799 | Category : Consumer Electronics | Delivery Format: /

The Asia-Pacific online entertainment market is anticipated to grow at a CAGR of 18.7% during the forecast period. An increase in smartphone user base and lower data tariff drive the growth of the online entertainment market in Asia-Pacific. Smartphones are internet-enabled devices that are majorly used for online entertainment. For instance, according to the India Brand Equity Foundation, India registered around 502 million smartphone users in 2019, which is almost 77% of Indians having internet access. This number is estimated to reach 780 million by 2021, which is likely to propel the growth of the market doing the forecast period.

Visit for Global Online Entertainment Market Report at: https://www.omrglobal.com/industry-reports/online-entertainment-market

The Asia-Pacific online entertainment market is segmented based on device and platform. Based on the device, the online entertainment market is segmented into laptops/ desktops/tablets, smart TVs/monitors/projectors, and smartphones, virtual reality, and others. The platform segment includes audio streaming, video streaming, gaming, and internet radio. 

The Asia-Pacific online entertainment market is studied across China, India, Japan, and the Rest of Asia-Pacific. Asia-Pacific is emerging to be one of the largest markets for online entertainment. China witnesses the highest penetration of online games and online music across the globe, which significantly contributes to the growth of the market in Asia-Pacific. In addition, advancements in smart devices are expected to propel the growth of the online entertainment market. The surge in disposable income in developing countries has boosted the adoption of electronic devices such as smartphones, smart TVs, laptops, and smart displays & speakers, which further augment the growth of the market.

Research Methodology

The market study of the Asia-Pacific online entertainment market is incorporated by extensive primary and secondary research conducted by the research team at OMR. Secondary research has been conducted to refine the available data to breakdown the market into various segments, derive total market size, market forecast, and growth rate. Different approaches have been worked on to derive the market value and market growth rate. Our team collects facts and data related to the market from different geography to provide a better regional outlook. In the report, the country-level analysis is provided by analyzing various regional players, regional tax laws and policies, consumer behavior, and macro-economic factors. Numbers extracted from secondary research have been authenticated by conducting proper primary research. It includes tracking down key people from the industry and interviewing them to validate the data. This enables our analyst to derive the closest possible figures without any major deviations in the actual number. Our analysts try to contact as many executives, managers, key opinion leaders, and industry experts. Primary research brings authenticity to our reports.

Secondary Sources Include

  • Financial reports of companies involved in the market.
  • Whitepapers, research-papers, and news blogs.
  • Company websites and their product catalog.

The report provides an in-depth analysis of market size, intended quality of the service preferred by consumers. The report will serve as a source for a 360-degree analysis of the market thoroughly integrating different models.

Market Segmentation

  1. Asia-Pacific Online Entertainment Market Research and Analysis by Device
  2. Asia-Pacific Online Entertainment Market Research and Analysis by Platform

The Report Covers

  • Comprehensive research methodology of the Asia-Pacific online entertainment market.
  • This report also includes a detailed and extensive market overview with key analyst insights.
  • An exhaustive analysis of macro and micro factors influencing the market guided by key recommendations.
  • Analysis of regional regulations and other government policies impacting the Asia-Pacific online entertainment market.
  • Insights about market determinants which are stimulating the Asia-Pacific online entertainment market.
  • Detailed and extensive market segments with the regional distribution of forecasted revenues.
  • Extensive profiles and recent developments of market players.

1. Report Summary

1.1. Research Methods and Tools

1.2. Market Breakdown

1.2.1. By Segments

1.2.2. By Geography

2. Market Overview and Insights

2.1. Scope of the Report

2.2. Analyst Insight & Current Market Trends

2.2.1. Key Findings

2.2.2. Recommendations

2.2.3. Conclusion

3. Competitive Landscape

3.1. Key Strategy Analysis

3.2. Key Company Analysis

3.2.1. Overview

3.2.2. Financial Analysis

3.2.3. SWOT Analysis

3.2.4. Recent Developments

4. Market Determinants 

4.1 Motivators

4.2 Restraints

4.1. Opportunities 

5. Market Segmentation

5.1. Asia-Pacific Online Entertainment Market by Device

5.1.1. Laptops/Desktops/Tablets

5.1.2. Smart TVs/Monitors/Projectors

5.1.3. Smartphones

5.1.4. Virtual Reality

5.1.5. Others

5.2. Asia-Pacific Online Entertainment Market by Platform

5.2.1. Audio Streaming

5.2.2. Video Streaming

5.2.3. Gaming

5.2.4. Internet Radio

6. Regional Analysis 

6.1. China 

6.2. India 

6.3. Japan 

6.4. Rest of Asia-Pacific

7. Company Profiles

7.1. Amazon.com, Inc.

7.2. Apple, Inc. 

7.3. Asiaplay Taiwan Digital Entertainment, Ltd.

7.4. AT&T Communications, LLC

7.5. Baidu, Inc. 

7.6. Balaji Telefilms, Ltd. 

7.7. Dish Network, LLC

7.8. Eros International PLC

7.9. Gamma Gaana, Ltd. 

7.10. Google, LLC

7.11. Image Future Malaysia Sdn. Bhd. (Iflix) 

7.12. King.com, Ltd.

7.13. Microsoft Corp.

7.14. Netflix, Inc.

7.15. Nintendo Company, Ltd.

7.16. Pandora TV Co., Ltd. 

7.17. PPTV Media Tech.Co.,Ltd.

7.18. Project Panther Bidco, Ltd.

7.19. Rakuten, Inc. 

7.20. Reliance Entertainment Pvt. Ltd.

7.21. Sohu.Com, Inc.

7.22. Sony Interactive Entertainment, Inc.

7.23. Spotify AB

7.24. Tencent Holding, Ltd.

7.25. The Walt Disney Company

7.26. Vuclip Group 

7.27. Warner Media, LLC

7.28. Youku Tudou, Inc.

7.29. Zee Entertainment Enterprises, Ltd. 

1. ASIA-PACIFIC ONLINE ENTERTAINMENT MARKET RESEARCH AND ANALYSIS BY DEVICE, 2019-2026 ($ MILLION)

2. ASIA-PACIFIC LAPTOPS/DESKTOPS/TABLETS MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2019-2026 ($ MILLION)

3. ASIA-PACIFIC SMART TVS/MONITORS/PROJECTORS MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2019-2026 ($ MILLION)

4. ASIA-PACIFIC SMARTPHONES MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2019-2026 ($ MILLION)

5. ASIA-PACIFIC VIRTUAL REALITY MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2019-2026 ($ MILLION)

6. ASIA-PACIFIC OTHERS MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2019-2026 ($ MILLION)

7. ASIA-PACIFIC ONLINE ENTERTAINMENT MARKET RESEARCH AND ANALYSIS BY PLATFORM, 2019-2026 ($ MILLION)

8. ASIA-PACIFIC AUDIO STREAMING MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2019-2026 ($ MILLION)

9. ASIA-PACIFIC VIDEO STREAMING MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2019-2026 ($ MILLION)

10. ASIA-PACIFIC GAMING MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2019-2026 ($ MILLION)

11. ASIA-PACIFIC INTERNET RADIO MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2019-2026 ($ MILLION)

12. CHINA ONLINE ENTERTAINMENT MARKET RESEARCH AND ANALYSIS BY DEVICE, 2019-2026 ($ MILLION)

13. CHINA ONLINE ENTERTAINMENT MARKET RESEARCH AND ANALYSIS BY PLATFORM, 2019-2026 ($ MILLION)

14. JAPAN ONLINE ENTERTAINMENT MARKET RESEARCH AND ANALYSIS BY DEVICE, 2019-2026 ($ MILLION)

15. JAPAN ONLINE ENTERTAINMENT MARKET RESEARCH AND ANALYSIS BY PLATFORM, 2019-2026 ($ MILLION)

16. INDIA ONLINE ENTERTAINMENT MARKET RESEARCH AND ANALYSIS BY DEVICE, 2019-2026 ($ MILLION)

17. INDIA ONLINE ENTERTAINMENT MARKET RESEARCH AND ANALYSIS BY PLATFORM, 2019-2026 ($ MILLION)

18. REST OF ASIA-PACIFIC ONLINE ENTERTAINMENT MARKET RESEARCH AND ANALYSIS BY DEVICE, 2019-2026 ($ MILLION)

19. REST OF ASIA-PACIFIC ONLINE ENTERTAINMENT MARKET RESEARCH AND ANALYSIS BY PLATFORM, 2019-2026 ($ MILLION)


1. ASIA-PACIFIC ONLINE ENTERTAINMENT MARKET SHARE BY DEVICE, 2019 VS 2026 (%)

2. ASIA-PACIFIC ONLINE ENTERTAINMENT MARKET SHARE BY PLATFORM, 2019 VS 2026 (%)

3. ASIA-PACIFIC ONLINE ENTERTAINMENT MARKET SHARE BY COUNTRY, 2019 VS 2026 (%)

4. ASIA-PACIFIC LAPTOPS/DESKTOPS/TABLETS MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2019 VS 2026 (%)

5. ASIA-PACIFIC SMART TVS/MONITORS/PROJECTORS MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2019 VS 2026 (%)

6. ASIA-PACIFIC SMARTPHONES MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2019 VS 2026 (%)

7. ASIA-PACIFIC VIRTUAL REALITY MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2019 VS 2026 (%)

8. ASIA-PACIFIC OTHERS MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2019 VS 2026 (%)

9. ASIA-PACIFIC AUDIO STREAMING MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2019 VS 2026 (%)

10. ASIA-PACIFIC VIDEO STREAMING MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2019 VS 2026 (%)

11. ASIA-PACIFIC GAMING MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2019 VS 2026 (%)

12. ASIA-PACIFIC INTERNET RADIO MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2019 VS 2026 (%)