Asia Pacific Online Gaming Market

Asia Pacific Online Gaming Market Size, Share & Trends Analysis Report By Game Type (Role-Playing Games, Action & Adventure Games, Racing Games, Simulation Games, Strategy Games, Sports Games, and Other Games), By Device Type (Console, Computer, Mobile Devices, and Others), By Revenue Model (Free Gaming Services and Paid Gaming Services), Forecast Period (2020-2026)
    Update Available - Forecast 2024-2030   

Published: Jan 2021 | Report Code: OMR2023118 | Category : Software & Solutions | Delivery Format: /

The Asia-Pacific online gaming market is anticipated to grow at a CAGR of 14.5% during the forecast period. The growth of the market is influenced by the increasing penetration of internet services coupled with the high popularity of social media. Additionally, the emerging domestic companies in the Asia-Pacific market such as Tencent Holdings Ltd., NCX Corp. will also impact the market growth by offering customized games for domestic customers. However, the rising cybersecurity threats and increasing awareness regarding the harmful impact on mental health will challenge the growth of the market across the region. 

The Asia-Pacific online gaming market is segmented based on game type, device type, and revenue model. Based on the game type, the market is sub-segmented into role-playing games, action & adventure games, racing games, simulation games, strategy games, sports games, and other games. Based on the device type, the market is sub-segmented into the console, computer, mobile devices, and others. Mobile devices are the fastest-growing segment for revenue generation for the gaming industry. Based on the revenue model, the market is bifurcated into free gaming services and paid gaming services. Moreover, the market is segmented by geography into China, Japan, India, South Korea and the Rest of Asia-Pacific. China and Japan hold a major market share in the region whereas India will show the fastest growth rate during the forecast period. 

Some of the key players operating in the Asia-Pacific online gaming market include NCX Corp., Sony Interactive Entertainment Inc., Tencent Holdings Ltd, Nintendo Co. Ltd., and others. The market players are considerably contributing to the market growth by the adoption of various strategies including mergers, and acquisitions, collaborations, and new game launches to stay competitive in the market.

Research Methodology

The market study of the Asia-Pacific online gaming market is incorporated by extensive primary and secondary research conducted by the research team at OMR. Secondary research has been conducted to refine the available data to breakdown the market into various segments, derive total market size, market forecast, and growth rate. Different approaches have been worked on to derive the market value and market growth rate. Our team collects facts and data related to the market from different geography to provide a better regional outlook. In the report, the country-level analysis is provided by analyzing various regional players, regional tax laws and policies, consumer behavior, and macro-economic factors. Numbers extracted from secondary research have been authenticated by conducting proper primary research. It includes tracking down key people from the industry and interviewing them to validate the data. This enables our analyst to derive the closest possible figures without any major deviations in the actual number. The analysts try to contact as many executives, managers, key opinion leaders, and industry experts as to brings more authenticity to the reports.

Secondary Sources Include

  • Financial reports of companies involved in the market.
  • Whitepapers, research-papers, and news blogs.
  • Company websites and their product catalog.

The report is intended for software companies, gaming companies, online streaming platforms, research organizations, start-ups, seed funders, venture capitalists, and other related organizations for overall market analysis and competitive analysis. The report provides an in-depth analysis of market size, products offered by the companies, and future market opportunities. The report will serve as a source for a 360-degree analysis of the market thoroughly delivering insights into the market for making better business decisions.

Market Segmentation

  1. Asia-Pacific Online Gaming Market Research and Analysis by Game Type
  2. Asia-Pacific Online Gaming Market Research and Analysis by Device Type
  3. Asia-Pacific Online Gaming Market Research and Analysis by Revenue Model

The Report Covers

  • Comprehensive research methodology of the Asia-Pacific online gaming market.
  • This report also includes a detailed and extensive market overview with key analyst insights.
  • An exhaustive analysis of macro and micro factors influencing the market guided by key recommendations.
  • Analysis of regional regulations and other government policies impacting the Asia-Pacific online gaming industry.
  • Insights about market determinants which are stimulating the Asia-Pacific online gaming market.
  • Detailed and extensive market segments with regional distribution of forecasted revenues.
  • Extensive profiles and recent developments of market players.

1. Report Summary

1.1. Research Methods and Tools

1.2. Market Breakdown

1.2.1. By Segments

1.2.2. By Geography

2. Market Overview and Insights

2.1. Scope of the Report

2.2. Analyst Insight & Current Market Trends

2.2.1. Key Findings

2.2.2. Recommendations

2.2.3. Conclusion

2.3. Rules & Regulations

3. Market Determinants

3.1. Motivators

3.2. Restraints

3.3. Opportunities

4. Market Segmentation

4.1. Asia-Pacific Online Gaming Market by Game Type

4.1.1. Role-Playing Game (MMORPG & MMOG)

4.1.2. Action & Adventure Games 

4.1.3. Racing Games 

4.1.4. Simulation Games 

4.1.5. Strategy Games 

4.1.6. Sports Games 

4.1.7. Other Games (Card Games)

4.2. Asia-Pacific Online Gaming Market by Device Type

4.2.1. Console

4.2.2. Computer

4.2.3. Mobile Devices

4.2.4. Others

4.3. Asia-Pacific Online Gaming Market by Revenue Model

4.3.1. Free Gaming Services

4.3.2. Paid Gaming Services

5. Regional Analysis

5.1. India

5.2. China

5.3. Japan

5.4. South Korea

5.5. Rest of Asia-Pacific 

6. Company Profiles

1. 37 Online Games

2. Amazon Inc. (Luna)

3. Bandai Namco Entertainment Inc. 

4. Capcom Co., Ltd.

5. Com2uS Corp.

6. Doubleu Games Co Ltd.

7. Krafton Inc.

8. Leyou Technologies Holdings Ltd.

9. Microsoft Corp. (Xbox Game Studios)

10. NetEase, Inc.

11. Netmarble Corp. 

12. Nihon Falcom Corp.

13. Nintendo Co. Ltd.

14. Nippon Ichi Software, Inc

15. NXC Corp. 

16. Sony Interactive Entertainment Inc.

17. Square Enix Co., Ltd.

18. Tencent Holdings Ltd.

19. Ubisoft Entertainment Sa

20. Wargaming Group Ltd. 

1. ASIA-PACIFIC ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY GAME TYPE, 2019-2026 ($ MILLION)

2. ASIA-PACIFIC ROLE-PLAYING ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY, 2019-2026 ($ MILLION)

3. ASIA-PACIFIC ACTION & ADVENTURE ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY, 2019-2026 ($ MILLION)

4. ASIA-PACIFIC RACING ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY, 2019-2026 ($ MILLION)

5. ASIA-PACIFIC SIMULATION ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY, 2019-2026 ($ MILLION)

6. ASIA-PACIFIC STRATEGY ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY, 2019-2026 ($ MILLION)

7. ASIA-PACIFIC SPORTS ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY, 2019-2026 ($ MILLION)

8. ASIA-PACIFIC OTHER ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY, 2019-2026 ($ MILLION)

9. ASIA-PACIFIC CONSOLE ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY DEVICE TYPE, 2019-2026 ($ MILLION)

10. ASIA-PACIFIC COMPUTER ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY DEVICE TYPE, 2019-2026 ($ MILLION)

11. ASIA-PACIFIC MOBILE DEVICES ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY REGION, 2019-2026 ($ MILLION)

12. ASIA-PACIFIC OTHERS ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY REGION, 2019-2026 ($ MILLION)

13. ASIA-PACIFIC ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY REVENUE MODEL, 2019-2026 ($ MILLION)

14. ASIA-PACIFIC FREE GAMING SERVICES MARKET RESEARCH AND ANALYSIS BY REGION, 2019-2026 ($ MILLION)

15. ASIA-PACIFIC PAID GAMING SERVICES MARKET RESEARCH AND ANALYSIS BY REGION, 2019-2026 ($ MILLION)

16. ASIA-PACIFIC AMERICAN ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2019-2026 ($ MILLION)

17. INDIA ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY GAME TYPE, 2019-2026 ($ MILLION)

18. INDIA ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY DEVICE TYPE, 2019-2026 ($ MILLION)

19. INDIA ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY REVENUE MODEL, 2019-2026 ($ MILLION)

20. CHINA ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY GAME TYPE, 2019-2026 ($ MILLION)

21. CHINA ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY DEVICE TYPE, 2019-2026 ($ MILLION)

22. CHINA ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY REVENUE MODEL, 2019-2026 ($ MILLION)

23. JAPAN ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY GAME TYPE, 2019-2026 ($ MILLION)

24. JAPAN ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY DEVICE TYPE, 2019-2026 ($ MILLION)

25. JAPAN ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY REVENUE MODEL, 2019-2026 ($ MILLION)

26. SOUTH KOREA ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY GAME TYPE, 2019-2026 ($ MILLION)

27. SOUTH KOREA ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY DEVICE TYPE, 2019-2026 ($ MILLION)

28. SOUTH KOREA ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY REVENUE MODEL, 2019-2026 ($ MILLION)

29. REST OF THE ASIA-PACIFIC ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY GAME TYPE, 2019-2026 ($ MILLION)

30. REST OF THE ASIA-PACIFIC ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY DEVICE TYPE, 2019-2026 ($ MILLION)

31. REST OF THE ASIA-PACIFIC ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY REVENUE MODEL, 2019-2026 ($ MILLION)

1. ASIA-PACIFIC ONLINE GAMING MARKET SHARE BY GAME TYPE, 2019 VS 2026 (%)

2. ASIA-PACIFIC ONLINE GAMING MARKET SHARE BY DEVICE TYPE, 2019 VS 2026 (%)

3. ASIA-PACIFIC ONLINE GAMING MARKET SHARE BY REVENUE MODEL, 2019 VS 2026 (%)

4. ASIA-PACIFIC ONLINE GAMING MARKET SHARE BY COUNTRY, 2019 VS 2026 (%)

5. INDIA ONLINE GAMING MARKET SIZE, 2019-2026 ($ MILLION)

6. JAPAN ONLINE GAMING MARKET SIZE, 2019-2026 ($ MILLION)

7. CHINA ONLINE GAMING MARKET SIZE, 2019-2026 ($ MILLION)

8. SOUTH KOREA ONLINE GAMING MARKET SIZE, 2019-2026 ($ MILLION)

9. REST OF ASIA-PACIFIC ONLINE GAMING MARKET SIZE, 2019-2026 ($ MILLION)