Asia-Pacific Virtual Reality Market

Asia-Pacific Virtual Reality Market Size, Share & Trends Analysis Report by Component (Hardware, and Software), by System (Non-immersive VR, Semi-immersive VR, and Fully-immersive VR), by Application (Entertainment, Gaming, Tourism, Training & Education, and Others) Forecast Period 2019-2025
    Update Available - Forecast 2024-2030   

Published: Feb 2020 | Report Code: OMR2021042 | Category : Consumer Electronics | Delivery Format: /

Asia-Pacific virtual reality market is growing at a CAGR of around 33.7% during the forecast period. Asia-Pacific is considered as the largest market for mobile games, owing to the wide availability of mobile manufacturers and game developers in the emerging economies of the Asia Pacific, particularly in India and China. The VR companies in the region such as Samsung and HTC, the other VR head-mounted display manufacturers, have started developing cell phones integrated with VR technology. Moreover, a rapid penetration from conventional PC-console gaming to mobile gaming through hardcore gamers is expected to propel the growth of Asia-Pacific Virtual reality technology over the forecast period.

Visit for Global Virtual Reality (VR) Market Report at: https://www.omrglobal.com/industry-reports/virtual-reality-market

Adoption of high network technologies in the region is another major factor driving the IoT market. According to the white paper published by United Parcel Service (UPS) and the United States’ Consumer Technology Association, in 2017, the APAC information and communication technology (ICT) market is mainly augmented by the government support, technological readiness, and urban needs. This has closely aligned to the rapid development of smart cities in the region. 

Rapid technological development has a great effect in the society and it is observable that the different educational institutions are influenced by technology. A lot of countries in the Asia Pacific region really give value to the integration of technology in education. Digitization is enabling SMEs across ASEAN to participate in cross-border trade, allowing them to grow and scale their businesses while reducing costs. Observers say the Asia-Pacific region benefits from its youth. The relatively young population means people are amenable to different work environments and business operations, as well as having a keen interest in using new technology. Thus, this is expected to provide growth to the Asia-Pacific virtual reality market.

Research Methodology

The market study of the Asia-Pacific virtual reality market is incorporated by extensive primary and secondary research conducted by the research team at OMR.  Secondary research has been conducted to refine the available data to breakdown the market in various segments, derive total market size, market forecast, and growth rate. Different approaches have been worked on to derive the market value and market growth rate. Our team collects facts and data related to the market from different geography to provide a better regional outlook. In the report, the country-level analysis is provided by analyzing various regional players, regional tax laws and policies, consumer behavior and macro-economic factors. Numbers extracted from Secondary research have been authenticated by conducting proper primary research. It includes tracking down key people from the industry and interviewing them to validate the data. This enables our analyst to derive the closest possible figures without any major deviations in the actual number. Our analysts try to contact as many executives, managers, key opinion leaders, and industry experts. Primary research brings authenticity to our reports.

Secondary Sources Include

  • Financial reports of companies involved in the market.
  • Whitepapers, research-papers, and news blogs.
  • Company websites and their product catalog.

The report is intended for virtual reality software and service providers, VR devices manufacturers, and other related companies for overall market analysis and competitive analysis. The report provides an in-depth analysis of market size, intended quality of the service preferred by consumers. The report will serve as a source for a 360-degree analysis of the market thoroughly integrating different models.

Market Segmentation

  1. Asia-Pacific Virtual Reality Market Research and Analysis by Component
  2. Asia-Pacific Virtual Reality Market Research and Analysis by System
  3. Asia-Pacific Virtual Reality Market Research and Analysis by Application

The Report Covers

  • Comprehensive research methodology of the Asia-Pacific Virtual Reality market.
  • This report also includes a detailed and extensive market overview with key analyst insights.
  • An exhaustive analysis of macro and micro factors influencing the market guided by key recommendations.
  • Analysis of regional regulations and other government policies impacting the Asia-Pacific Virtual Reality market.
  • Insights about market determinants which are stimulating the Asia-Pacific Virtual Reality market.
  • Detailed and extensive market segments with regional distribution of forecasted revenues.
  • Extensive profiles and recent developments of market players.

1. Report Summary

1.1. Research Methods and Tools

1.2. Market Breakdown

1.2.1. By Segments

1.2.2. By Geography

2. Market Overview and Insights

2.1. Scope of the Report

2.2. Analyst Insight & Current Market Trends

2.2.1. Key Findings

2.2.2. Recommendations

2.2.3. Conclusion

2.3. Rules & Regulations

3. Competitive Landscape

3.1. Company Share Analysis 

3.2. Key Strategy Analysis

3.3. Key Company Analysis

3.3.1. Overview

3.3.2. Financial Analysis

3.3.3. SWOT Analysis

3.3.4. Recent Developments

4. Market Determinants 

4.1. Motivators

4.2. Restraints

4.3. Opportunities 

5. Market Segmentation

5.1. Asia-Pacific Virtual Reality Market by Component

5.1.1. Hardware 

5.1.2. Software

5.2. Asia-Pacific Virtual Reality Market by System

5.2.1. Non-immersive VR

5.2.2. Semi-immersive VR

5.2.3. Fully-immersive VR

5.3. Asia-Pacific Virtual Reality Market by Application

5.3.1. Entertainment 

5.3.2. Gaming 

5.3.3. Tourism 

5.3.4. Training & Education 

5.3.5. Others (Live Events and Real Estate)

6. Regional Analysis

6.1. China

6.2. India

6.3. Japan

6.4. Rest of Asia-Pacific

7. Company Profiles

7.1. Apple Inc.

7.2. Google Inc.

7.3. HTC Corp.

7.4. Microsoft Corp.

7.5. Nvidia Corp.

7.6. Samsung Electronics Co. Ltd.

7.7. Sony Corp.

7.8. Vuzix Corp. 

7.9. Zeiss international

1. ASIA-PACIFIC VIRTUAL REALITY MARKET RESEARCH AND ANALYSIS BY COMPONENT, 2018-2025 ($ MILLION)

2. ASIA-PACIFIC VIRTUAL REALITY MARKET RESEARCH AND ANALYSIS BY SYSTEM, 2018-2025 ($ MILLION)

3. ASIA-PACIFIC VIRTUAL REALITY MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2018-2025 ($ MILLION)

4. ASIA-PACIFIC VIRTUAL REALITY MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2018-2025 ($ MILLION)

1. ASIA-PACIFIC VIRTUAL REALITY MARKET SHARE BY COMPONENT, 2018 VS 2025 (%)

2. ASIA-PACIFIC VIRTUAL REALITY MARKET SHARE BY SYSTEM, 2018 VS 2025 (%)

3. ASIA-PACIFIC VIRTUAL REALITY MARKET SHARE BY APPLICATION, 2018 VS 2025 (%)

4. ASIA-PACIFIC VIRTUAL REALITY MARKET SHARE BY GEOGRAPHY, 2018 VS 2025 (%)

5. CHINA VIRTUAL REALITY MARKET SIZE, 2018-2025 ($ MILLION)

6. INDIA VIRTUAL REALITY MARKET SIZE, 2018-2025 ($ MILLION)

7. JAPAN VIRTUAL REALITY MARKET SIZE, 2018-2025 ($ MILLION)

8. REST OF ASIA-PACIFIC VIRTUAL REALITY MARKET SIZE, 2018-2025 ($ MILLION)