Europe Online Gaming Market

Europe Online Gaming Market Size, Share & Trends Analysis Report By Game Type (Role-Playing Games, Action Games, Racing Games, Simulation Games, Strategy Games, Sports Games, and Other Games), By Device Type (Console, Computer, Mobile Devices, and Others), By Revenue Model (Free Gaming Services and Paid Gaming Services), Forecast Period (2020-2026)
    Update Available - Forecast 2024-2030   

Published: Jan 2021 | Report Code: OMR2023120 | Category : Software & Solutions | Delivery Format: /

The European online gaming market is anticipated to grow at a CAGR of 7.7% during the forecast period. Along with the genre of traditional games such as action, racing, and sports, the growth of the market is also driven by the rising trend of online gambling, betting, and casino across Europe. The favorable regulation across the region is aiding the growth of such games thereby driving the growth of the market. Additionally, high smartphone penetration coupled with the high purchasing power of the population is some of the positive macro-economies factors for the market growth in the region. 

The European online gaming market is segmented based on game type, device type, and revenue model. Based on the game type, the market is sub-segmented into role-playing games, action games, racing games, simulation games, strategy games, sports games, and other games. Based on the device type, the market is sub-segmented into the console, computer, mobile devices, and others. Based on the revenue model, the market is bifurcated into free gaming services and paid gaming services. Paid gaming services will maintain a significant market share in the region in the near future. 

The key players of the European online gaming market include Valve Corp., Microsoft Corp. (Xbox Game Studios), Ubisoft Entertainment SA, Gameloft SE, Square Enix Co., Ltd., Rockstar Games, Inc., and others. The market players are considerably contributing to the market growth by the adoption of various strategies including mergers, and acquisitions, collaborations, and new game launching, to stay competitive in the market.

Research Methodology

The market study of the European online gaming market is incorporated by extensive primary and secondary research conducted by the research team at OMR. Secondary research has been conducted to refine the available data to breakdown the market into various segments, derive total market size, market forecast, and growth rate. Different approaches have been worked on to derive the market value and market growth rate. Our team collects facts and data related to the market from different geography to provide a better regional outlook. In the report, the country-level analysis is provided by analyzing various regional players, regional tax laws and policies, consumer behavior, and macro-economic factors. Numbers extracted from secondary research have been authenticated by conducting proper primary research. It includes tracking down key people from the industry and interviewing them to validate the data. This enables our analyst to derive the closest possible figures without any major deviations in the actual number. The analysts try to contact as many executives, managers, key opinion leaders, and industry experts as to bring more authenticity to the reports.

Secondary Sources Include

  • Financial reports of companies involved in the market.
  • Whitepapers, research-papers, and news blogs.
  • Company websites and their product catalog.

The report is intended for software companies, gaming companies, online streaming platforms, research organizations, start-ups, seed funders, venture capitalists, and other related organizations for overall market analysis and competitive analysis. The report provides an in-depth analysis of market size, products offered by the companies, and future market opportunities. The report will serve as a source for a 360-degree analysis of the market thoroughly delivering insights into the market for making better business decisions.

Market Segmentation

  1. Europe Online Gaming Market Research and Analysis by Game Type
  2. Europe Online Gaming Market Research and Analysis by Device Type
  3. Europe Online Gaming Market Research and Analysis by Revenue Model

The Report Covers

  • Comprehensive research methodology of the Europe online gaming industry.
  • This report also includes a detailed and extensive market overview with key analyst insights.
  • An exhaustive analysis of macro and micro factors influencing the market guided by key recommendations.
  • Analysis of regional regulations and other government policies impacting the European online gaming market.
  • Insights about market determinants which are stimulating the European online gaming industry.
  • Detailed and extensive market segments with regional distribution of forecasted revenues.
  • Extensive profiles and recent developments of market players.

1. Report Summary

1.1. Research Methods and Tools

1.2. Market Breakdown

1.2.1. By Segments

1.2.2. By Geography

2. Market Overview and Insights

2.1. Scope of the Report

2.2. Analyst Insight & Current Market Trends

2.2.1. Key Findings

2.2.2. Recommendations

2.2.3. Conclusion

3. Market Determinants

3.1. Motivators

3.2. Restraints

3.3. Opportunities

4. Market Segmentation

4.1. Europe Online Gaming Market by Game Type

4.1.1. Role-Playing Game (MMORPG & MMOG)

4.1.2. Action & Adventure Games 

4.1.3. Racing Games 

4.1.4. Simulation Games 

4.1.5. Strategy Games 

4.1.6. Sports Games 

4.1.7. Other Games (Card Games)

4.2. Europe Online Gaming Market by Device Type

4.2.1. Console

4.2.2. Computer

4.2.3. Mobile Devices

4.2.4. Others (VR)

4.3. Europe Online Gaming Market by Revenue Model

4.3.1. Free Gaming Services

4.3.2. Paid Gaming Services

5. Regional Analysis

5.1. UK

5.2. Germany

5.3. France 

5.4. Italy

5.5. Spain

5.6. Rest of Europe 

6. Company Profiles

6.1. Amazon Inc. (Luna)

6.2. Apple Inc.

6.3. Gameloft SE

6.4. Leyou Technologies Holdings Ltd.

6.5. Microsoft Corp. (Xbox Game Studios)

6.6. Nintendo Co. Ltd.

6.7. Rockstar Games, Inc.

6.8. Rovio Entertainment Oyj

6.9. Sega Corp.

6.10. Square Enix Co., Ltd.

6.11. THQ Nordic GmbH (Embracer Group AB)

6.12. Ubisoft Entertainment SA

6.13. Valve Corp.

6.14. Wargaming Group Ltd.


1. EUROPE ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY GAME TYPE, 2019-2026 ($ MILLION)

2. Europe ROLE-PLAYING ONLINE GAMING MARKET RESEARCH AND ANALYSIS, BY COUNTRY 2019-2026 ($ MILLION)

3. Europe ACTION & ADVENTURE ONLINE GAMING MARKET RESEARCH AND ANALYSIS, BY COUNTRY 2019-2026 ($ MILLION)

4. Europe RACING ONLINE GAMING MARKET RESEARCH AND ANALYSIS, BY COUNTRY 2019-2026 ($ MILLION)

5. Europe SIMULATION ONLINE GAMING MARKET RESEARCH AND ANALYSIS, BY COUNTRY 2019-2026 ($ MILLION)

6. Europe STRATEGY ONLINE GAMING MARKET RESEARCH AND ANALYSIS, BY COUNTRY 2019-2026 ($ MILLION)

7. Europe SPORTS ONLINE GAMING MARKET RESEARCH AND ANALYSIS, BY COUNTRY 2019-2026 ($ MILLION)

8. Europe OTHER ONLINE GAME MARKET RESEARCH AND ANALYSIS, BY COUNTRY 2019-2026 ($ MILLION)

9. EUROPE ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY device type, 2019-2026 ($ MILLION)

10. EUROPE CONSOLE ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2019-2026 ($ MILLION)

11. EUROPE COMPUTER ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY COUNTRY , 2019-2026 ($ MILLION)

12. EUROPE MOBILE DEVICES ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2019-2026 ($ MILLION)

13. EUROPE OTHERS ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2019-2026 ($ MILLION)

14. EUROPE ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY REVENUE MODEL, 2019-2026 ($ MILLION)

15. EUROPE FREE GAMING SERVICES MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2019-2026 ($ MILLION)

16. EUROPE PAID GAMING SERVICES MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2019-2026 ($ MILLION)

17. EUROPE ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2019-2026 ($ MILLION)

18. UK ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY GAME TYPE, 2019-2026 ($ MILLION)

19. UK ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY DEVICE TYPE, 2019-2026 ($ MILLION)

20. UK ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY REVENUE MODEL, 2019-2026 ($ MILLION)

21. GERMANY ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY GAME TYPE, 2019-2026 ($ MILLION)

22. GERMANY ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY DEVICE TYPE, 2019-2026 ($ MILLION)

23. GERMANY ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY REVENUE MODEL, 2019-2026 ($ MILLION)

24. FRANCE ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY GAME TYPE, 2019-2026 ($ MILLION)

25. FRANCE ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY DEVICE TYPE, 2019-2026 ($ MILLION)

26. FRANCE ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY REVENUE MODEL, 2019-2026 ($ MILLION)

27. ITALY ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY GAME TYPE, 2019-2026 ($ MILLION)

28. ITALY ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY DEVICE TYPE, 2019-2026 ($ MILLION)

29. ITALY ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY REVENUE MODEL, 2019-2026 ($ MILLION)

30. SPAIN ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY GAME TYPE, 2019-2026 ($ MILLION)

31. SPAIN ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY DEVICE TYPE, 2019-2026 ($ MILLION)

32. SPAIN ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY REVENUE MODEL, 2019-2026 ($ MILLION)

33. REST OF THE EUROPE ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY GAME TYPE, 2019-2026 ($ MILLION)

34. REST OF THE EUROPE ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY DEVICE TYPE, 2019-2026 ($ MILLION)

35. REST OF THE EUROPE ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY REVENUE MODEL, 2019-2026 ($ MILLION)

1. EUROPE ONLINE GAMING MARKET SHARE BY GAME TYPE, 2019 VS 2026 (%)

2. EUROPE ONLINE GAMING MARKET SHARE BY DEVICE TYPE, 2019 VS 2026 (%)

3. EUROPE ONLINE GAMING MARKET SHARE BY REVENUE MODEL, 2019 VS 2026 (%)

4. UK ONLINE GAMING MARKET SIZE, 2019-2026 ($ MILLION)

5. FRANCE ONLINE GAMING MARKET SIZE, 2019-2026 ($ MILLION)

6. GERMANY ONLINE GAMING MARKET SIZE, 2019-2026 ($ MILLION)

7. ITALY ONLINE GAMING MARKET SIZE, 2019-2026 ($ MILLION)

8. SPAIN ONLINE GAMING MARKET SIZE, 2019-2026 ($ MILLION)

9. REST OF EUROPE ONLINE GAMING MARKET SIZE, 2019-2026 ($ MILLION)