Virtual Reality Gaming Accessories Market

Global Virtual Reality Gaming Accessories Market Size, Share & Trends Analysis Report, By Component (Headset, VR Controller, VR Treadmill, Gaming Suit, and Others), By Platform (Gaming Console, Smartphone, and PC), Forecast (2021-2027)

Published: Dec 2021 | Report Code: OMR2024990 | Category : Artificial Intelligence | Delivery Format: /

The global virtual reality gaming accessories market is expected to grow at a significant CAGR during the forecast period (2021-2027). The smartphone era has changed the way people interact with technology. Smartphones now control almost every part of daily life, including commercial and financial transactions, e-commerce, and even gaming, with individuals relying on their mobile devices to complete ordinary day-to-day operations. In the gaming world, smartphones have completely transformed the gamer's experience. Virtual reality games are becoming increasingly popular across the globe and gamers are turning to their cell phones for a more immersive gaming experience. 

The key driver for the market includes the rising use of smartphone-based VR headsets and other gaming accessories due to the convenience of playing VR games without any attached cables or devices. The demand for VR games will escalate in the near future, which in turn, will further leverage the market growth. Additionally, the companies operating in the global virtual reality gaming accessories market might benefit from the growing popularity of smartphones that are compatible with VR devices. These factors are expected to boost the adoption of virtual reality gaming accessories.

Market Coverage

  • The market number available for – 2020-2027
  • Base year- 2020
  • Forecast period- 2021-2027
  • Segment Covered- 

o By Component  

o By Platform 

  • Competitive Landscape: HTC Corp, Google Inc., Microsoft Corp., and Sony Corp. among others.

Key questions addressed by the report

  • What is the market growth rate?
  • Which segment and region dominates the market in base year?
  • Which segment and region will project fastest growth in the market?
  • How COVID-19 impacted the market?

o Recovery Timeline

o Deviation from pre-COVID forecast

o Most affected region and segment

  • Who is the leader in the market?
  • How players are addressing challenges to sustain growth?
  • Where is the investment opportunity?

Global Virtual Reality Gaming Accessories Market Segmentation

By Component 

Headset

VR Controller

VR Treadmill

Gaming Suit

Others 

By Platform 

Gaming Console 

Smartphone 

PC 

Global Virtual Reality Gaming Accessories Market Segmentation by Region

North America

  • United States
  • Canada

Europe

  • UK
  • Germany
  • Italy
  • Spain
  • France
  • Rest of Europe 

Asia-Pacific

  • China
  • India
  • Japan
  • South Korea
  • Rest of Asia-Pacific 

Rest of the World