Government Initiatives, Rise in Internet and Smartphone Penetration, Favourably Contribute to the Market Growth

Published: Jun 2020

Global media and entertainment market is growing at a significant CAGR of 8.5% during the forecast period (2023-2030). The global media and entertainment market is predicted to rise as smartphone usage increases and internet connection becomes more inexpensive. The increasing availability of fast and cheap internet and increasing purchases of consumer durables have significantly aided the growth of the entertainment market. The Indian media and entertainment industry is among the fastest-growing media industries globally and is projected to reach $100 billion by 2030, according to the Ministry of Information and Broadcasting (MIB). Moreover, the government works with states to facilitate and promote film shooting in India. In 2022, at Cannes Film Festival, the government announced an Incentive Scheme for Audio-Visual Co-production and an Incentive Scheme for Shooting Foreign Films in India. Additionally, according to the Media and Entertainment Industry, the US media and entertainment market is the largest market in the world. In 2020, media and entertainment revenues for the US exceeded $500 billion. Georgia has grown into one of the top media and entertainment hubs globally. The media and entertainment industry generated $14.7 billion per year in revenues.  

Browse the full report description of “Media and Entertainment Market Size, Share & Trends Analysis Report by Type (Online/Digital Platform and Offline Platform) Forecast Period (2023-2030)” at https://www.omrglobal.com/industry-reports/media-and-entertainment-market

Currently, the majority of entertainment services are available online, allowing customers to access more content. Social media, online video games, online casinos, music streaming, and video streaming are the most popular kinds of internet entertainment. Gaming is currently the most popular form of entertainment around the globe. For instance, overall total consumer spending on video games in the US totaled $56.6 billion in 2022, according to data released by the Entertainment Software Association (ESA) and The NPD Group. 

Market Coverage

The market number available for – 2022-2030

Base year- 2022

Forecast period- 2023-2030

Segment Covered- 

o By Type

Regions Covered-

o North America

o Europe

o Asia-Pacific

o Rest of the World

Competitive Landscape- including Warner Bros, Sony Pictures Entertainment Inc., Walt Disney Studios, Paramount Pictures, Netflix Inc., Apple Inc., and others.

Key questions addressed by the report

What is the market growth rate?

Which segment and region dominate the market in the base year?

Which segment and region will project the fastest growth in the market?

Who is the leader in the market?

How players are addressing challenges to sustain growth?

Where is the investment opportunity?

Global Media and Entertainment Market Report Segment

By Type

  • Online/Digital Platform 
  • Offline Platform

Global Media and Entertainment Market Report Segment by Region

North America

United States

Canada

Europe

UK

Germany

Italy

Spain

France

Rest of Europe 

Asia-Pacific

China

India

Japan

South Korea

Rest of Asia-Pacific 

Rest of the World

Latin America 

Middle East & Africa


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