Increasing Smartphone Penetration to Drive the Growth for Online Entertainment across the Globe

Published: Nov 2020

Global online entertainment is estimated to record a substantial CAGR of 15.7% during the forecast period (2020-2026). Online entertainment refers to entertainment over the internet through smart devices such as smartphones, smart TVs, laptops, and tablets. Proliferation in the adoption of smartphones and affordability of the internet has led to an increase in online traffic, which is anticipated to fuel the demand for online entertainment content in the form of videos, audios, games, web radio, and e-books.

Browse the full report description of "Global Online Entertainment Market Size, Share & Trends Analysis Report by Device (Laptops/ Desktops/Tablets, Smart TVs/Monitors/Projectors, and Smartphones, Virtual Reality, and Others), by Platform (Audio Streaming, Video Streaming, Gaming, and Internet Radio), Forecast Period (2020-2026)" at https://www.omrglobal.com/industry-reports/online-entertainment-market

A rise in disposable income and an increase in expenditure on entertainment boost the growth of the global online entertainment market. Furthermore, technological advancements in smart devices such as the increase in the size of smartphones, the introduction of smart TVs attract a large base of customers, thereby propelling the growth of the online entertainment market, globally. Wide touchscreen, HD displays, and strong internet connectivity have enhanced the visual experience, which has notably contributed toward the growth of the global market.

An increase in alternative means of entertainment for traditional TVs is expected to offer remunerative opportunities for the expansion of the global online entertainment market during the forecast period. Furthermore, multi-device delivery and surge in demand for digital advertisement provide supportive ground for the growth of the online entertainment market. However, cyber threats, cloud unpreparedness, and poor connectivity in rural areas hinder the growth of the online entertainment market.

Market Coverage

  • The market number available for – 2019-2026
  • Base year- 2019
  • Forecast period- 2020-2026
  • Segment Covered- by Device and Platform  
  • Regions Covered- North America, Europe, Asia-Pacific, Rest of the World
  • Competitive Landscape- Amazon Prime Video (Amazon.com), Fox Broadcasting Company, Netflix Inc., The Walt Disney Company, and ViacomCBS Inc.

Key questions addressed by the report

  • What is the market growth rate?
  • Which segment/region dominates the market in the base year?
  • Which segment/region will project the fastest growth in the market?
  • How COVID-19 impacted the market?

o Recovery Timeline

o Deviation from the pre-COVID-19 forecast

o Most affected region/segment

  • Who is the leader in the market?
  • How players are addressing challenges to sustain growth?
  • Where is the investment opportunity?

Global Online Entertainment Market Report Segment

By Device

  • Laptops/Desktops/Tablets
  • Smart TVs/Monitors/Projectors
  • Smartphones
  • Virtual Reality
  • Others

By Platform

  • Audio Streaming
  • Video Streaming
  • Gaming
  • Internet Radio

Global Online Entertainment Market – Segment by Region 

North America

  • United States
  • Canada

Europe

  • UK
  • Germany
  • Italy
  • Spain
  • France
  • Rest of Europe 

Asia-Pacific

  • China
  • India
  • Japan
  • Rest of Asia-Pacific 

Rest of the World

  • Middle East & Africa 
  • Latin America 

To learn more about this report request a free sample copy @  https://www.omrglobal.com/request-sample/online-entertainment-market