Webgame Market

Webgame Market Size, Share & Trends Analysis Report and Forecast 2021-2027

Published: Sep 2021 | Report Code: OMR2024231 | Category : Internet of Things | Delivery Format: /

The global webgame market is anticipated to grow at a significant CAGR during the forecast period. One of the factors fuelling the market's growth is the widespread use of smartphones and tablets, as well as the increased use of social media. Several browser developers are releasing games on these platforms to attract people's attention, which results in the market's rise. The rapid adoption of smartphones and tablets in both developed and developing countries is propelling the webgame market forward. People may now play online games without experiencing any performance or graphical issues due to fast advancements in the mobile communications sector.

High-speed CPUs, high-definition (HD) displays, and larger screens are now standard on gadgets. Because users are no longer confined to a computer or laptop, mobile phones have made it possible for them to play games anywhere and at any time. Smartphones nowadays have high specifications that support all types of games. Furthermore, as 4G and 5G networks become more widely available, consumers will be able to play online games on their smartphones with fewer connectivity concerns.

Another important aspect driving the global growth of the webgame market is the increased use of social media. The popularity of social media has exploded in recent years, and social media sites like Facebook, Twitter, and Instagram are now bringing new ways to communicate with others. Nearly 3.5 billion individuals use social media daily, according to research. For example, approximately two-thirds of adults in the United States have a Facebook account, the highest of any social media network.

Market Coverage

  • The market number available for – 2020-2027
  • Base year- 2020
  • Forecast period- 2021-2027
  • Segment Covered
  • Regions Covered- Globally

Competitive Landscape: InnoGames GmbH, Altigi GmbH (Goodgame Studios), Travian Games GmbH, and Ubisoft Entertainment.

Key questions addressed by the report

  • What is the market growth rate?
  • Which segment and region dominates the market in base year?
  • Which segment and region will project fastest growth in the market?
  • How COVID-19 impacted the market?

o Recovery Timeline

o Deviation from pre-COVID forecast

o Most affected region and segment

  • Who is the leader in the market?
  • How players are addressing challenges to sustain growth?
  • Where is the investment opportunity?

Global Webgame market

Global Webgame Market by Player

  • Individual
  • Multiplayer

Global Webgame Market by Gameplay

  • Real-Time
  • Turn-Based
  • Scenario-Based

Global Webgame market by Region

North America

  • United States
  • Canada

Europe

  • UK
  • Germany
  • Italy
  • Spain
  • France
  • Rest of Europe 

Asia-Pacific

  • China
  • India
  • Japan
  • South Korea
  • Rest of Asia-Pacific 

Rest of the World