High Adoption Rate of Online Gaming Among all Generation will Drive the Growth of the US Online Gaming Market

Published: Jan 2021

The US online gaming market is anticipated to grow with a considerable CAGR of 8.1% during the forecast period (2020-2026). The growth of the market across the region is attributed to the high popularity of online games among all age groups as a source of entertainment. However, the teenage population of the country is the major driver of the US online gaming market as the adoption of online games is significantly high among them. 

Browse the full report description US Online Gaming Market Size, Share & Trends Analysis Report By Game Type (Role-Playing Games, Action Games, Racing Games, Simulation Games, Strategy Games, Sports Games, and Other Games), By Device Type (Console, Computer, Mobile Devices, and Others), By Revenue Model (Free Gaming Services and Paid Gaming Services), Forecast Period (2020-2026) at https://www.omrglobal.com/industry-reports/us-online-gaming-market

As per the Entertainment Software Association of the US in 2019, more than 164 million (around 65%) adults in the US play video games and there is at least a gamer in around 75% of the household in the country. Around 63% of the total gamers also play with others. The availability of high-speed internet services, high penetration of smartphones, tablets, desktops, and gaming consoles across the country are some of the positive macro-economic factors for the market in the country. 

Moreover, the country has a strong presence of various global online gaming market players such as Sony, Nintendo, and Microsoft that are working in the gaming industry for decades. These companies are continuously updating their offerings to remain competitive in the market. For instance, Sony announced the launch of Play Station 5 by January 2021. Such offerings will aid in the expansion of the US online gaming market. 

Additionally, the increasing innovation in offerings from the key industry players such as live streaming and gaming through social media platforms such as Facebook is also driving the growth of the market across the country.

Market Coverage

  • The market number available for – 2019-2026
  • Base year- 2019
  • Forecast period- 2020-2026
  • Segment Covered- 

o By Game Type

o By Device Type

o By Revenue Model

  • Competitive Landscape- Activision Blizzard, Inc., Electronic Arts Inc., Epic Games, Inc., Microsoft Corp, Nintendo Co., Ltd.

Key questions addressed by the report

  • What is the market growth rate?
  • Which segment dominates the market in the base year?
  • Which segment will project the fastest growth in the market?
  • How COVID-19 impacted the market?

o Deviation from the pre-COVID-19 forecast

o Most affected segment

  • Who is the leader in the market?
  • How players are addressing challenges to sustain growth?
  • Where is the investment opportunity?

US Online Gaming Market Report Segment

By Game Type

  • Role-Playing Game 
  • Action & Adventure Games 
  • Racing Games 
  • Simulation Games 
  • Strategy Games 
  • Sports Games 
  • Other Games 

By Device Type

  • Console
  • Computer
  • Mobile Devices
  • Others

By Revenue Model

  • Free Gaming Services
  • Paid Gaming Services

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