US Online Gaming Market

US Online Gaming Market Size, Share & Trends Analysis Report By Game Type (Role-Playing Games, Action Games, Racing Games, Simulation Games, Strategy Games, Sports Games, and Other Games), By Device Type (Console, Computer, Mobile Devices, and Others), By Revenue Model (Free Gaming Services and Paid Gaming Services), Forecast Period (2020-2026)
    Update Available - Forecast 2024-2030   

Published: Jan 2021 | Report Code: OMR2023125 | Category : Software & Solutions | Delivery Format: /

The US online gaming market is anticipated to grow at a CAGR of 8.1% during the forecast period. The growth of the market is attributed to the high spending on online gaming owing to the high disposable income. Additionally, the trend of live streaming is driving the popularity of online gaming across the country. Furthermore, the increasing esports events across the country such as League of Legends Championship Series, Overwatch League and Call of Duty League, and many more will aid in the expansion of the market during the forecast period.

The US online gaming market is segmented based on game type, device type, and revenue model. Based on the game type, the market is sub-segmented into role-playing games, action games, racing games, simulation games, strategy games, sports games, and other games. Action games and sports games are expected to hold a major market share in the country. Based on the device type, the market is sub-segmented into the console, computer, mobile devices, and others. Based on the revenue model, the market is bifurcated into free gaming services and paid gaming services.

The key players of the US online gaming market include Activision Blizzard, Inc., Electronic Arts Inc., Epic Games, Inc., ., Microsoft Corp., Nintendo Co., Ltd., and others. The market players are considerably contributing to the market growth by the adoption of various strategies including mergers, and acquisitions, collaborations, and funding, to stay competitive in the market.

Research Methodology

The market study of the US online gaming market is incorporated by extensive primary and secondary research conducted by the research team at OMR. Secondary research has been conducted to refine the available data to breakdown the market into various segments, derive total market size, market forecast, and growth rate. Different approaches have been worked on to derive the market value and market growth rate. Our team collects facts and data related to the market from different geography to provide a better regional outlook. In the report, the country-level analysis is provided by analyzing various regional players, regional tax laws and policies, consumer behavior, and macro-economic factors. Numbers extracted from secondary research have been authenticated by conducting proper primary research. It includes tracking down key people from the industry and interviewing them to validate the data. This enables our analyst to derive the closest possible figures without any major deviations in the actual number. The analysts try to contact as many executives, managers, key opinion leaders, and industry experts to bring more authenticity to the reports 

Secondary Sources Include

  • Financial reports of companies involved in the market.
  • Whitepapers, research-papers, and news blogs.
  • Company websites and their product catalog.

The report is intended for software companies, gaming companies, online streaming platforms, research organizations, start-ups, seed funders, venture capitalists, and other related organizations for overall market analysis and competitive analysis. The report provides an in-depth analysis of market size, products offered by the companies, and future market opportunities. The report will serve as a source for a 360-degree analysis of the market thoroughly delivering insights into the market for making better business decisions.

Market Segmentation

  1. US Online Gaming Market Research and Analysis by Game Type
  2. US Online Gaming Market Research and Analysis by Device Type
  3. US Online Gaming Market Research and Analysis by Revenue Model

The Report Covers

  • Comprehensive research methodology of the US online gaming market.
  • This report also includes a detailed and extensive market overview with key analyst insights.
  • An exhaustive analysis of macro and micro factors influencing the market guided by key recommendations.
  • Analysis of regional regulations and other government policies impacting the US online gaming industry.
  • Insights about market determinants which are stimulating the US online gaming market.
  • Detailed and extensive market segments with regional distribution of forecasted revenues.
  • Extensive profiles and recent developments of market players.

1. Report Summary

1.1. Research Methods and Tools

1.2. Market Breakdown

1.2.1. By Segments

2. Market Overview and Insights

2.1. Scope of the Report

2.2. Analyst Insight & Current Market Trends

2.2.1. Key Findings

2.2.2. Recommendations

2.2.3. Conclusion

3. Market Determinants

3.1. Motivators

3.2. Restraints

3.3. Opportunities

4. Market Segmentation

4.1. US Online Gaming Market by Game Type

4.1.1. Role-Playing Game (MMORPG & MMOG)

4.1.2. Action & Adventure Games 

4.1.3. Racing Games 

4.1.4. Simulation Games 

4.1.5. Strategy Games 

4.1.6. Sports Games 

4.1.7. Other Games (Card Games)

4.2. US Online Gaming Market by Device Type

4.2.1. Console

4.2.2. Computer

4.2.3. Mobile Devices

4.2.4. Others

4.3. US Online Gaming Market by Revenue Model

4.3.1. Free Gaming Services

4.3.2. Paid Gaming Services

5. Company Profiles

5.1. Activision Blizzard, Inc. 

5.2. Amazon.com Inc. (Luna)

5.3. Apple Inc.

5.4. Bandai Namco Entertainment Inc.

5.5. Electronic Arts Inc.

5.6. Epic Games, Inc.

5.7. Microsoft Corp. (Xbox Game Studios)

5.8. Nintendo Co. Ltd.

5.9. Gameloft SE

5.10. GungHo Online Entertainment Inc.

5.11. Rockstar Games, Inc.

5.12. Square Enix Co., Ltd.

5.13. Sony Interactive Entertainment Inc. 

5.14. Take-Two Interactive Software, Inc.

5.15. Tencent Holdings Ltd.

5.16. Ubisoft Entertainment SA

5.17. Wargaming Group Ltd. 

5.18. Warner Bros. Entertainment Inc.

1. US ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY GAME TYPE, 2019-2026 ($ MILLION)

2. US ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY DEVICE TYPE, 2019-2026 ($ MILLION)

3. US ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY REVENUE MODEL, 2019-2026 ($ MILLION)

1. US ONLINE GAMING MARKET SHARE BY GAME TYPE, 2019 VS 2026 (%)

2. US ONLINE GAMING MARKET SHARE BY DEVICE TYPE, 2019 VS 2026 (%)

3. US ONLINE GAMING MARKET SHARE BY REVENUE MODEL, 2019 VS 2026 (%)

4. US ACTION & ADVENTURE GAMES ONLINE GAMING MARKET SIZE, 2019-2026 ($ MILLION)

5. US RACING GAMES ONLINE GAMING MARKET SIZE, 2019-2026 ($ MILLION)

6. US SIMULATION GAMES ONLINE GAMING MARKET SIZE, 2019-2026 ($ MILLION)

7. US STRATEGY GAMES ONLINE GAMING MARKET SIZE, 2019-2026 ($ MILLION)

8. US SPORTS GAMES ONLINE GAMING MARKET SIZE, 2019-2026 ($ MILLION)

9. US OTHER GAMES ONLINE GAMING MARKET SIZE, 2019-2026 ($ MILLION)

10. US CONSOLE ONLINE GAMING MARKET SIZE, 2019-2026 ($ MILLION)

11. US COMPUTER ONLINE GAMING MARKET SIZE, 2019-2026 ($ MILLION)

12. US MOBILE DEVICES ONLINE GAMING MARKET SIZE, 2019-2026 ($ MILLION)

13. US OTHER ONLINE GAMING MARKET SIZE, 2019-2026 ($ MILLION)

14. US FREE GAMING SERVICES ONLINE GAMING MARKET SIZE, 2019-2026 ($ MILLION)

15. US PAID GAMING SERVICES ONLINE GAMING MARKET SIZE, 2019-2026 ($ MILLION)