3D Animation Software Market

3D Animation Software Market Size, Share & Trends Analysis Report by Technology (3D Modeling, Motion Graphics, 3D Rendering, and Visual Effects (VFX)), by Service (Consulting, Support and Maintenance, Integration and Deployment, Education and Training), by Deployment (On-Premises and On-Demand), and by Vertical (Media and Entertainment, Construction and Architecture, Healthcare and Lifesciences, Manufacturing and Education and Academia), Forecast Period (2023-2030)

Published: Nov 2023 | Report Code: OMR2027899 | Category : Software & Solutions | Delivery Format: /

3D animation software market is anticipated to grow at a CAGR of 9.7% during the forecast period (2023-2030). The growing adoption of 3D animation for creating special effects in the entertainment industry is the key factor supporting the growth of the market globally.  Users can create realistic, fully-rigged digital humans and avatars suitable for real-time animation and gaming. Various platform offers the ability to design unique and engaging virtual environments using thousands of customizable props, visual effects, and lighting options. Market players are also focusing on introducing high-fidelity, next-gen 3D characters, digital humans, animated content, and immersive experiences 3D animation software solutions that further bolster the market growth. For instance, in May 2023, DNABLOCK launched the future of content creation with AI-assisted 3D animation software, Replikant, a game-changer in the realms of AI and 3D animation technology, is set to revolutionize the creative landscape with the alpha release of its transformative software, Replikant. The launch marks a significant stride in democratizing content creation, bridging the gap between complex technology and creators across the globe.

Segmental Outlook 

The global 3D animation software market is segmented on the technology, service, deployment and verticals. Based on the technology, the market is sub-segmented into 3D modelling, motion graphics, 3D rendering, and visual effects (VFX). Based on the service, the market is sub-segmented into consulting, support and maintenance, integration and deployment, education and training. Based on the deployment, the market is sub-segmented into on-premises and on-demand. Further, on the basis of verticals, the market is sub-segmented into media and entertainment, construction and architecture, healthcare and life sciences, manufacturing and education and academia. Among the technology, the 3D rendering sub-segment is anticipated to hold a considerable share of the market owing to the rise in the development of 3D rendering for applications such as video games, animated movies, and architectural designs. 

The Media and Entertainment Sub-Segment is Anticipated to Hold a Considerable Share of the Global 3D Animation Software Market

Among the verticals, the media and entertainment sub-segment is expected to hold a considerable share of the global 3D animation software market. The segmental growth is attributed to the growing influence of generative AI to enhance animation software for media and entertainment tools, and it allows enterprises to build larger, more complex global-scale simulations as digital testing grounds for their media and entertainment applications. Media and entertainment enterprises are racing to digitalize their workflows, increasing the demand for OpenUSD-enabled, connected, interoperable, 3D software ecosystems. For instance, in August 2023, NVIDIA launched a major Omniverse upgrade with generative AI and OpenUSD. New Platform Updates, Connections to Adobe Firefly, OpenUSD to RealityKit, and Ada-generation Systems Accelerate Interoperable 3D workflows and industrial digitalization. Generative AI application programming interfaces that create realistic facial animations and gestures from only an audio file, and now include multilingual support and a new female base model.

Regional Outlook

The global 3D animation software market is further segmented based on geography including North America (the US, and Canada), Europe (UK, Italy, Spain, Germany, France, and the Rest of Europe), Asia-Pacific (India, China, Japan, South Korea, and Rest of Asia), and the Rest of the World (the Middle East & Africa, and Latin America). Among these, Asia-Pacific is anticipated to hold a prominent share of the market across the globe, owing to the developing trend of virtual reality (VR) and artificial intelligence (AI) and the increasing demand for 3D mobile apps and games.

Global 3D Animation Software Market Growth, by Region 2023-2030

global 3d animation software market growth, by region

The North America Region is Expected to Grow at a Significant CAGR in the Global 3D Animation Software Market

Among all regions, the North America regions is anticipated to grow at a considerable CAGR over the forecast period. Regional growth is attributed to intense market competitiveness, high rate of technology adoption, and technological developments are some of the major driving forces for the North American 3D animation software market growth. Also, several key 3D animation software technology-based startups are providing great growth opportunities for the 3D animation software market in the region. According to the US Bureau of Labor Statistics, in September 2023, The US animation industry employs more than 220,000 professionals, and jobs are expected to grow at 5.0% each year until 2031.

Furthermore, sectors such as healthcare and manufacturing in the region are some early adopters of 3D animation software for improving product design. The US has major multinational studios such as Walt Disney, Fox Studios, Nickelodeon, and Cartoon Network, which majorly employ 3D animation technology in their production processes. The significant technological advances and increased use of animation software for educational and academic applications are boosting the market growth.

Market Players Outlook

The major companies serving the global 3D animation software market include Adobe Inc., Autodesk, Inc., Blender, MAXON COMPUTER GMBH., Unity Technologies, and others. The market players are considerably contributing to the market growth by the adoption of various strategies including mergers and acquisitions, partnerships, collaborations, funding, and new product launches, to stay competitive in the market. For instance, in July 2023, Chaos announced its acquisition of AXYZ Design, a developer of 3D/4D animation software designed to add realistic people and crowds to architectural visualizations. This acquisition expands a growing ecosystem of real-time visualization tools, photorealistic renderers and 3D asset libraries that help teams realize built experiences around the globe.

The Report Covers

  • Market value data analysis of 2022 and forecast to 2030.
  • Annualized market revenues ($ million) for each market segment.
  • Country-wise analysis of major geographical regions.
  • Key companies operating in the global 3D animation software market. Based on the availability of data, information related to new product launches, and relevant news is also available in the report.
  • Analysis of business strategies by identifying the key market segments positioned for strong growth in the future.
  • Analysis of market-entry and market expansion strategies.
  • Competitive strategies by identifying ‘who-stands-where’ in the market.

1. Report Summary

Current Industry Analysis and Growth Potential Outlook

1.1. Research Methods and Tools

1.2. Market Breakdown

1.2.1. By Segments

1.2.2. By Region

2. Market Overview and Insights

2.1. Scope of the Report

2.2. Analyst Insight & Current Market Trends

2.2.1. Key Findings

2.2.2. Recommendations

2.2.3. Conclusion

3. Competitive Landscape

3.1. Key Company Analysis

3.2. Adobe Inc.

3.2.1. Overview

3.2.2. Financial Analysis 

3.2.3. SWOT Analysis

3.2.4. Recent Developments

3.3. Autodesk, Inc.

3.3.1. Overview

3.3.2. Financial Analysis 

3.3.3. SWOT Analysis

3.3.4. Recent Developments

3.4. Unity Technologies

3.4.1. Overview

3.4.2. Financial Analysis 

3.4.3. SWOT Analysis

3.4.4. Recent Developments

3.5. Key Strategy Analysis

4. Market Segmentation

4.1. Global 3D Animation Software Market by Technology

4.1.1. 3D Modeling 

4.1.2. Motion Graphics 

4.1.3. 3D Rendering 

4.1.4. Visual Effects (VFX)

4.2. Global 3D Animation Software Market by Service

4.2.1. Consulting 

4.2.2. Support and Maintenance 

4.2.3. Integration and Deployment 

4.2.4. Education and Training

4.3. Global 3D Animation Software Market by Deployment

4.3.1. On-Premises 

4.3.2. On-Demand

4.4. Global 3D Animation Software Market by Verticals

4.4.1. Media and Entertainment 

4.4.2. Construction and Architecture 

4.4.3. Healthcare and Lifesciences 

4.4.4. Manufacturing 

4.4.5. Education and Academia

5. Regional Analysis

5.1. North America

5.1.1. United States

5.1.2. Canada

5.2. Europe

5.2.1. UK

5.2.2. Germany

5.2.3. Italy

5.2.4. Spain

5.2.5. France

5.2.6. Rest of Europe 

5.3. Asia-Pacific

5.3.1. China

5.3.2. India

5.3.3. Japan

5.3.4. South Korea

5.3.5. Rest of Asia-Pacific 

5.4. Rest of the World

6. Company Profiles 

6.1. Blackmagic Design

6.2. Blender 

6.3. Boinx Software International GmbH

6.4. Cheetah3D

6.5. Corel Corp.

6.6. Daz Productions Inc.

6.7. EIAS3D 

6.8. EON Reality.

6.9. Luxion, Inc.

6.10. MAGIX

6.11. MAXON COMPUTER GMBH

6.12. NewTek, Inc. 

6.13. Reallusion Inc.

6.14. Sculpteo

6.15. SideFX

6.16. The Foundry Visionmongers Ltd.

6.17. Toon Boom

1. GLOBAL 3D ANIMATION SOFTWARE MARKET RESEARCH AND ANALYSIS BY TECHNOLOGY, 2022-2030 ($ MILLION)

2. GLOBAL 3D MODELING ANIMATION SOFTWARE MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)

3. GLOBAL 3D MOTION GRAPHICS ANIMATION SOFTWARE MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)

4. GLOBAL 3D RENDERING ANIMATION SOFTWARE MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)

5. GLOBAL 3D VISUAL EFFECTS (VFX) ANIMATION SOFTWARE MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)

6. GLOBAL 3D ANIMATION SOFTWARE MARKET RESEARCH AND ANALYSIS BY SERVICE, 2022-2030 ($ MILLION)

7. GLOBAL 3D ANIMATION SOFTWARE FOR CONSULTING MARKET RESEARCH AND ANALYSIS, 2022-2030 ($ MILLION)

8. GLOBAL 3D ANIMATION SOFTWARE FOR SUPPORT AND MAINTENANCE MARKET RESEARCH AND ANALYSIS, 2022-2030 ($ MILLION)

9. GLOBAL 3D ANIMATION SOFTWARE FOR INTEGRATION AND DEPLOYMENT MARKET RESEARCH AND ANALYSIS, 2022-2030 ($ MILLION)

10. GLOBAL 3D ANIMATION SOFTWARE FOR EDUCATION AND TRAINING MARKET RESEARCH AND ANALYSIS, 2022-2030 ($ MILLION)

11. GLOBAL 3D ANIMATION SOFTWARE MARKET RESEARCH AND ANALYSIS BY DEPLOYMENT, 2022-2030 ($ MILLION)

12. GLOBAL ON-PREMISES 3D ANIMATION SOFTWARE MARKET RESEARCH AND ANALYSIS, 2022-2030 ($ MILLION)

13. GLOBAL ON-DEMAND 3D ANIMATION SOFTWARE MARKET RESEARCH AND ANALYSIS, 2022-2030 ($ MILLION)

14. GLOBAL 3D ANIMATION SOFTWARE MARKET RESEARCH AND ANALYSIS BY VERTICALS, 2022-2030 ($ MILLION)

15. GLOBAL 3D ANIMATION SOFTWARE FOR MEDIA AND ENTERTAINMENT MARKET RESEARCH AND ANALYSIS, 2022-2030 ($ MILLION)

16. GLOBAL 3D ANIMATION SOFTWARE FOR CONSTRUCTION AND ARCHITECTURE MARKET RESEARCH AND ANALYSIS, 2022-2030 ($ MILLION)

17. GLOBAL 3D ANIMATION SOFTWARE FOR HEALTHCARE AND LIFESCIENCES MARKET RESEARCH AND ANALYSIS, 2022-2030 ($ MILLION)

18. GLOBAL 3D ANIMATION SOFTWARE FOR MANUFACTURING MARKET RESEARCH AND ANALYSIS, 2022-2030 ($ MILLION)

19. GLOBAL 3D ANIMATION SOFTWARE FOR EDUCATION AND ACADEMIA MARKET RESEARCH AND ANALYSIS, 2022-2030 ($ MILLION)

20. GLOBAL 3D ANIMATION SOFTWARE MARKET RESEARCH AND ANALYSIS BY REGION, 2022-2030 ($ MILLION)

21. NORTH AMERICAN 3D ANIMATION SOFTWARE MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2022-2030 ($ MILLION)

22. NORTH AMERICAN 3D ANIMATION SOFTWARE MARKET RESEARCH AND ANALYSIS BY TECHNOLOGY, 2022-2030 ($ MILLION)

23. NORTH AMERICAN 3D ANIMATION SOFTWARE MARKET RESEARCH AND ANALYSIS BY SERVICE, 2022-2030 ($ MILLION)

24. NORTH AMERICAN 3D ANIMATION SOFTWARE MARKET RESEARCH AND ANALYSIS BY SERVICE, 2022-2030 ($ MILLION)

25. NORTH AMERICAN 3D ANIMATION SOFTWARE MARKET RESEARCH AND ANALYSIS BY VERTICALS, 2022-2030 ($ MILLION)

26. EUROPEAN 3D ANIMATION SOFTWARE MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2022-2030 ($ MILLION)

27. EUROPEAN 3D ANIMATION SOFTWARE MARKET RESEARCH AND ANALYSIS BY TECHNOLOGY, 2022-2030 ($ MILLION)

28. EUROPEAN 3D ANIMATION SOFTWARE MARKET RESEARCH AND ANALYSIS BY SERVICE, 2022-2030 ($ MILLION)

29. EUROPEAN 3D ANIMATION SOFTWARE MARKET RESEARCH AND ANALYSIS BY DEPLOYMENT, 2022-2030 ($ MILLION)

30. EUROPEAN 3D ANIMATION SOFTWARE MARKET RESEARCH AND ANALYSIS BY VERTICALS, 2022-2030 ($ MILLION)

31. ASIA-PACIFIC 3D ANIMATION SOFTWARE MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2022-2030 ($ MILLION)

32. ASIA-PACIFIC 3D ANIMATION SOFTWARE MARKET RESEARCH AND ANALYSIS BY TECHNOLOGY, 2022-2030 ($ MILLION)

33. ASIA-PACIFIC 3D ANIMATION SOFTWARE MARKET RESEARCH AND ANALYSIS BY SERVICE, 2022-2030 ($ MILLION)

34. ASIA-PACIFIC 3D ANIMATION SOFTWARE MARKET RESEARCH AND ANALYSIS BY DEPLOYMENT, 2022-2030 ($ MILLION)

35. ASIA-PACIFIC 3D ANIMATION SOFTWARE MARKET RESEARCH AND ANALYSIS BY VERTICALS, 2022-2030 ($ MILLION)

36. REST OF THE WORLD 3D ANIMATION SOFTWARE MARKET RESEARCH AND ANALYSIS BY TECHNOLOGY, 2022-2030 ($ MILLION)

37. REST OF THE WORLD 3D ANIMATION SOFTWARE MARKET RESEARCH AND ANALYSIS BY SERVICE, 2022-2030 ($ MILLION)

38. REST OF THE WORLD 3D ANIMATION SOFTWARE MARKET RESEARCH AND ANALYSIS BY DEPLOYMENT, 2022-2030 ($ MILLION)

39. REST OF THE WORLD 3D ANIMATION SOFTWARE MARKET RESEARCH AND ANALYSIS BY VERTICALS, 2022-2030 ($ MILLION)

1. GLOBAL 3D ANIMATION SOFTWARE MARKET SHARE BY TECHNOLOGY, 2022 VS 2030 (%)

2. GLOBAL 3D MODELING ANIMATION SOFTWARE MARKET SHARE BY REGION, 2022 VS 2030 (%)

3. GLOBAL 3D MOTION GRAPHICS ANIMATION SOFTWARE MARKET SHARE BY REGION, 2022 VS 2030 (%)

4. GLOBAL 3D RENDERING ANIMATION SOFTWARE MARKET SHARE BY REGION, 2022 VS 2030 (%)

5. GLOBAL 3D VISUAL EFFECTS (VFX) ANIMATION SOFTWARE MARKET SHARE BY REGION, 2022 VS 2030 (%)

6. GLOBAL 3D ANIMATION SOFTWARE MARKET SHARE BY SERVICE, 2022 VS 2030 (%)

7. GLOBAL 3D ANIMATION SOFTWARE CONSULTING MARKET SHARE BY REGION, 2022 VS 2030 (%)

8. GLOBAL 3D ANIMATION SOFTWARE FOR SUPPORT AND MAINTENANCE MARKET SHARE BY REGION, 2022 VS 2030 (%)

9. GLOBAL 3D ANIMATION SOFTWARE FOR INTEGRATION AND DEPLOYMENT MARKET SHARE BY REGION, 2022 VS 2030 (%)

10. GLOBAL 3D ANIMATION SOFTWARE FOR EDUCATION AND TRAINING MARKET SHARE BY REGION, 2022 VS 2030 (%)

11. GLOBAL 3D ANIMATION SOFTWARE MARKET SHARE ANALYSIS BY DEPLOYMENT, 2022-2030 ($ MILLION)

12. GLOBAL ON-PREMISES 3D ANIMATION SOFTWARE MARKET SHARE BY REGION, 2022 VS 2030 (%)

13. GLOBAL ON-DEMAND 3D ANIMATION SOFTWARE MARKET SHARE BY REGION, 2022 VS 2030 (%)

14. GLOBAL 3D ANIMATION SOFTWARE MARKET SHARE ANALYSIS BY VERTICALS, 2022-2030 ($ MILLION)

15. GLOBAL 3D ANIMATION SOFTWARE FOR MEDIA AND ENTERTAINMENT MARKET SHARE BY REGION, 2022 VS 2030 (%)

16. GLOBAL 3D ANIMATION SOFTWARE FOR CONSTRUCTION AND ARCHITECTURE MARKET SHARE BY REGION, 2022 VS 2030 (%)

17. GLOBAL 3D ANIMATION SOFTWARE FOR HEALTHCARE AND LIFESCIENCES MARKET SHARE BY REGION, 2022 VS 2030 (%)

18. GLOBAL 3D ANIMATION SOFTWARE FOR MANUFACTURING MARKET SHARE BY REGION, 2022 VS 2030 (%)

19. GLOBAL 3D ANIMATION SOFTWARE FOR EDUCATION AND ACADEMIA MARKET SHARE BY REGION, 2022 VS 2030 (%)

20. GLOBAL 3D ANIMATION SOFTWARE MARKET SHARE BY REGION, 2022 VS 2030 (%)

21. US 3D ANIMATION SOFTWARE MARKET SIZE, 2022-2030 ($ MILLION)

22. CANADA 3D ANIMATION SOFTWARE MARKET SIZE, 2022-2030 ($ MILLION)

23. UK 3D ANIMATION SOFTWARE MARKET SIZE, 2022-2030 ($ MILLION)

24. FRANCE 3D ANIMATION SOFTWARE MARKET SIZE, 2022-2030 ($ MILLION)

25. GERMANY 3D ANIMATION SOFTWARE MARKET SIZE, 2022-2030 ($ MILLION)

26. ITALY 3D ANIMATION SOFTWARE MARKET SIZE, 2022-2030 ($ MILLION)

27. SPAIN 3D ANIMATION SOFTWARE MARKET SIZE, 2022-2030 ($ MILLION)

28. REST OF EUROPE 3D ANIMATION SOFTWARE MARKET SIZE, 2022-2030 ($ MILLION)

29. INDIA 3D ANIMATION SOFTWARE MARKET SIZE, 2022-2030 ($ MILLION)

30. CHINA 3D ANIMATION SOFTWARE MARKET SIZE, 2022-2030 ($ MILLION)

31. JAPAN 3D ANIMATION SOFTWARE MARKET SIZE, 2022-2030 ($ MILLION)

32. SOUTH KOREA 3D ANIMATION SOFTWARE MARKET SIZE, 2022-2030 ($ MILLION)

33. REST OF ASIA-PACIFIC 3D ANIMATION SOFTWARE MARKET SIZE, 2022-2030 ($ MILLION)

34. REST OF THE WORLD 3D ANIMATION SOFTWARE MARKET SIZE, 2022-2030 ($ MILLION)