Mixed Reality Headsets Market

Global Mixed Reality Headsets Market Size, Share & Trends Analysis Report by Application (Gaming & Entertainment, Automotive, Training & Education, Healthcare, and Others), and Forecast 2019-2025

Published: Dec 2019 | Report Code: OMR2020026 | Category : Advanced Technologies | Delivery Format: /

The global mixed reality headsets market is estimated to grow significantly, at a CAGR of over 30%, during the forecast period. Mixed reality combines the experience of both virtual reality (VR) and augmented reality (AR), where it just not overlays it also anchors virtual objects to the real world. The market growth is backed by the increasing penetration of AR and VR across several applications, such as gaming, entertainment, healthcare, and education, among others. 

Along with this, the increasing demand for connective devices in developed and emerging economies is prevailing to the success of the mixed reality headsets industry. Owing to this, there are several startups that are being introduced in the past five years, such as Bristol VR Lab Ltd., Holo-Light GmbH, and Gd Verse. The industries in developed economies are adopting mixed reality with full dedication. For instance, the Finger Food was the first company who has successfully designed, developed, and implemented the mixed reality technology into an industrial workflow, with an in-house team in North America. 

The company pioneers in the creation of integrated holographic solutions for various verticals, including healthcare. The solution developed by the company enables other organizations to tackle projects in a novel way. This includes designing and implementation of powerful digital twin solutions. Further, NASA employs a “mixed reality” simulator that coalesces virtual reality technology with a robotic crane, which in turn, mimics the functions of micro, lunar, or Martian gravity.

Segmental Outlook  

The mixed reality headsets market is classified on the basis of its applications across various verticals, including gaming & entertainment, automotive, training & education, healthcare, and others. Gaming & entertainment is expected to hold a significant share in the market. Further, app developers and hardware manufacturers are focusing on the development of mixed reality compatible products. For instance, in December 2018, Zspace Inc. launched a laptop that combines AR and VR through a mix of specialized 3D screen technology and lightweight glasses; which in turn will increase the demand for mixed reality headsets and hence, drives the growth of the market in training & education segment.

Global Mixed Reality Headsets Market Share by Application, 2018 (%)

Global Mixed Reality Headsets Market Share by Application

The Growth of the Mixed Reality Headsets Market is Driven by Gaming & Entertainment Industry

The gaming & entertainment industry can be considered as one of the prominent sectors that employ mixed reality technology. Mixed reality can be applied in the field of sport that includes golf, football, and cricket. This technology delivers a 3D space and prospect to interact with the more immersive environment, which includes the manipulation of virtual objects. Microsoft Corp., which is the key player in the mixed reality headset market, manufactures its major product as gaming consoles. A rapid penetration from conventional PC-console gaming to mobile gaming among hardcore gamers is expected to propel the growth of the mixed reality headset market during the forecast period.

Regional Outlook 

The global mixed reality headsets market is classified on the basis of geography, including North America, Europe, Asia-Pacific, and the Rest of the World. Asia-Pacific is estimated to project considerable market growth in the global mixed reality headsets market during the forecast period. This is mainly due to the largest mobile devices and gaming market in China coupled with the large consumer base in the region is. The presence of a huge young population in Asia-Pacific means people are amenable to different work environments and business operations, as well as having a keen interest in using new technology. This, in turn, is expected to propel the market growth in Asia-Pacific during the forecast period.  

Global Mixed Reality Headsets Market Growth, by Region 2019-2025

Global Mixed Reality Headsets Market Growth, by Region

North America Contributes a Significant Share in the Global Market

North America is projected to have a significant share in the global mixed reality headsets market in 2018. The major factors that contribute to the regional market growth include the well-developed ICT infrastructure and the presence of key market players, such as Microsoft Corp. and HP Development Co., L.P. The region is noticeably employing a larger number of connected devices in its infrastructure, which primarily includes the healthcare and entertainment. Along with this, the increasing government support and rising funding programs for startups are further augmenting the market growth in the region. For instance, Canada-based The Cube is the first augmented, virtual, and mixed reality hub. It is designed to support the growth of companies operating in the mixed reality space. It serves as a platform for the companies to connect, collaborate, and learn advanced technologies from one another.

Market Players Outlook

The key players in the mixed reality headsets market are contributing significantly by providing advanced technology-based products and expanding their geographical presence across the globe. Some of the key players operating in the global mixed reality headsets market include Microsoft Corp., HP Development Co., L.P., ASUSTeK Computer Inc., Facebook Technologies, LLC (Oculus VR, LLC), Acer Inc., Samsung Electronics Co. Ltd., and HTC Corp. These market players adopt various strategies such as product launch, partnerships and collaborations, mergers and acquisitions to sustain a strong position in the market. In           
 
The Report Covers

  • Market value data analysis of 2018 and forecast to 2025.
  • Annualized market revenues ($ million) for each market segment.
  • Country-wise analysis of major geographical regions.
  • Key companies operating in the global mixed reality headsets market. Based on the availability of data, information related to products and services, and relevant news is also available in the report.
  • Analysis of business strategies by identifying the key market segments positioned for strong growth in the future.
  • Analysis of market-entry and market expansion strategies.
  • Competitive strategies by identifying ‘who-stands-where’ in the market.   

1. Report Summary

1.1. Research Methods and Tools

1.2. Market Breakdown

1.2.1. By Segments

1.2.2. By Geography

2. Market Overview and Insights

2.1. Scope of the Report

2.2. Analyst Insight & Current Market Trends

2.2.1. Key Findings

2.2.2. Recommendations

2.2.3. Conclusion

2.3. Rules & Regulations

3. Competitive Landscape

3.1. Company Share Analysis

3.2. Key Strategy Analysis

3.3. Key Company Analysis

3.3.1. Microsoft Corp.

3.3.1.1. Overview 

3.3.1.2. Financial Analysis 

3.3.1.3. SWOT Analysis

3.3.1.4. Recent Developments

3.3.2. HP Development Co., L.P.

3.3.2.1. Overview 

3.3.2.2. Financial Analysis 

3.3.2.3. SWOT Analysis

3.3.2.4. Recent Developments

3.3.3. ASUSTeK Computer Inc.

3.3.3.1. Overview 

3.3.3.2. Financial Analysis 

3.3.3.3. SWOT Analysis

3.3.3.4. Recent Developments

3.3.4. Facebook Technologies, LLC (Oculus VR, LLC)

3.3.4.1. Overview 

3.3.4.2. Financial Analysis 

3.3.4.3. SWOT Analysis

3.3.4.4. Recent Developments

3.3.5. Acer Inc.

3.3.5.1. Overview 

3.3.5.2. Financial Analysis 

3.3.5.3. SWOT Analysis

3.3.5.4. Recent Developments

4. Market Determinants

4.1. Motivators

4.2. Restraints

4.3. Opportunities

5. Market Segmentation

5.1. Global Mixed Reality Headsets Market by Application

5.1.1. Gaming & Entertainment

5.1.2. Automotive

5.1.3. Training and Education

5.1.4. Healthcare

5.1.5. Others (Tourism, Real Estate, Defense, Space Research)

6. Regional Analysis

6.1. North America

6.1.1. United States

6.1.2. Canada

6.2. Europe

6.2.1. UK

6.2.2. Germany

6.2.3. Italy

6.2.4. Spain

6.2.5. France

6.2.6. Rest of Europe 

6.3. Asia-Pacific

6.3.1. China

6.3.2. India

6.3.3. Japan

6.3.4. Rest of Asia-Pacific 

6.4. Rest of the World

7. Company Profiles

7.1. Acer Inc.

7.2. Advanced Micro Devices, Inc.

7.3. Apple Inc.

7.4. ASUSTeK Computer Inc.

7.5. Avegant Corp.

7.6. Bristol VR Lab Ltd.

7.7. Facebook Technologies, LLC (Oculus VR, LLC)

7.8. Holoeyes, Inc.

7.9. HoloKit

7.10. Holo-Light GmbH

7.11. HP Development Co., L.P.

7.12. HTC Corp.

7.13. Lenovo Group Ltd.

7.14. Magic Leap, Inc.

7.15. Microsoft Corp.

7.16. Nreal Ltd.

7.17. Samsung Electronics Co. Ltd.

1. GLOBAL MIXED REALITY HEADSETS MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2018-2025 ($ MILLION)

2. GLOBAL MIXED REALITY HEADSETS FOR GAMING & ENTERTAINMENT MARKET RESEARCH AND ANALYSIS BY REGION, 2018-2025 ($ MILLION)

3. GLOBAL MIXED REALITY HEADSETS FOR AUTOMOTIVE MARKET RESEARCH AND ANALYSIS BY REGION, 2018-2025 ($ MILLION)

4. GLOBAL MIXED REALITY HEADSETS FOR TRAINING AND EDUCATION MARKET RESEARCH AND ANALYSIS BY REGION, 2018-2025 ($ MILLION)

5. GLOBAL MIXED REALITY HEADSETS FOR HEALTHCARE MARKET RESEARCH AND ANALYSIS BY REGION, 2018-2025 ($ MILLION)

6. GLOBAL MIXED REALITY HEADSETS FOR OTHER APPLICATIONS MARKET RESEARCH AND ANALYSIS BY REGION, 2018-2025 ($ MILLION)

7. GLOBAL MIXED REALITY HEADSETS MARKET RESEARCH AND ANALYSIS BY GEOGRAPHY, 2018-2025 ($ MILLION)

8. NORTH AMERICAN MIXED REALITY HEADSETS MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2018-2025 ($ MILLION)

9. NORTH AMERICAN MIXED REALITY HEADSETS MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2018-2025 ($ MILLION)

10. EUROPEAN MIXED REALITY HEADSETS MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2018-2025 ($ MILLION)

11. EUROPEAN MIXED REALITY HEADSETS MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2018-2025 ($ MILLION)

12. ASIA-PACIFIC MIXED REALITY HEADSETS MARKET RESEARCH AND ANALYSIS BY COUNTRY, 2018-2025 ($ MILLION)

13. ASIA-PACIFIC MIXED REALITY HEADSETS MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2018-2025 ($ MILLION)

14. REST OF THE WORLD MIXED REALITY HEADSETS MARKET RESEARCH AND ANALYSIS BY APPLICATION, 2018-2025 ($ MILLION)

1. GLOBAL MIXED REALITY HEADSETS MARKET SHARE BY APPLICATION, 2018 VS 2025 (%)

2. GLOBAL MIXED REALITY HEADSETS MARKET SHARE BY GEOGRAPHY, 2018 VS 2025 (%)

3. US MIXED REALITY HEADSETS MARKET SIZE, 2018-2025 ($ MILLION)

4. CANADA MIXED REALITY HEADSETS MARKET SIZE, 2018-2025 ($ MILLION)

5. UK MIXED REALITY HEADSETS MARKET SIZE, 2018-2025 ($ MILLION)

6. FRANCE MIXED REALITY HEADSETS MARKET SIZE, 2018-2025 ($ MILLION)

7. GERMANY MIXED REALITY HEADSETS MARKET SIZE, 2018-2025 ($ MILLION)

8. ITALY MIXED REALITY HEADSETS MARKET SIZE, 2018-2025 ($ MILLION)

9. SPAIN MIXED REALITY HEADSETS MARKET SIZE, 2018-2025 ($ MILLION)

10. ROE MIXED REALITY HEADSETS MARKET SIZE, 2018-2025 ($ MILLION)

11. INDIA MIXED REALITY HEADSETS MARKET SIZE, 2018-2025 ($ MILLION)

12. CHINA MIXED REALITY HEADSETS MARKET SIZE, 2018-2025 ($ MILLION)

13. JAPAN MIXED REALITY HEADSETS MARKET SIZE, 2018-2025 ($ MILLION)

14. REST OF ASIA-PACIFIC MIXED REALITY HEADSETS MARKET SIZE, 2018-2025 ($ MILLION)

15. REST OF THE WORLD MIXED REALITY HEADSETS MARKET SIZE, 2018-2025 ($ MILLION)