South Korean Online Gaming Market

South Korean Online Gaming Market Size, Share & Trends Analysis Report By Game Type (Role-Playing Games, Action Games, Racing Games, Simulation Games, Strategy Games, Sports Games, and Other Games), By Device Type (Console, Computer, Mobile Devices, and Others), By Revenue Model (Free Gaming Services and Paid Gaming Services), Forecast Period (2020-2026)
    Update Available - Forecast 2024-2030   

Published: Jan 2021 | Report Code: OMR2023124 | Category : Software & Solutions | Delivery Format: /

The South Korean online gaming market is anticipated to grow at a CAGR of 8.4% during the forecast period. The growth of the market is mainly driven by the e-sports trend of the country which is driving the millennials towards online gaming. In addition to this, the strong presence of domestic players in the market coupled with the innovative offerings will also drive the adoption of online gaming. Moreover, the high internet penetration of the country is expected to be a major contributor to the market growth. 

The South Korean online gaming market is segmented based on game type, device type, and revenue model. Based on the game type, the market is sub-segmented into role-playing games, action & adventure games, racing games, simulation games, strategy games, sports games, and other games. Based on the device type, the market is sub-segmented into the console, computer, mobile devices, and others. Significant growth to the mobile device will be witnessed during the forecast period. For instance, top South Korean gaming companies have started offering their video games for mobile devices due to the increasing trend of playing games on the smartphone. Based on the revenue model, the market is bifurcated into free gaming services and paid gaming services.

‘3Ns’ lead the online video gaming industry in South Korea that are NEXON Co. Ltd., NCSoft Corp., and Netmarble Corp. Some of the other major companies operating in the market include Doubleu Games Co, Ltd. NXC Corp., Krafton Inc., and others. The market players are considerably contributing to the market growth by adopting various strategies including mergers, and acquisitions, collaborations, and new product launches, to stay competitive in the market.

Research Methodology

The market study of the South Korea online gaming market is incorporated by extensive primary and secondary research conducted by the research team at OMR. Secondary research has been conducted to refine the available data to breakdown the market into various segments, derive total market size, market forecast, and growth rate. Different approaches have been worked on to derive the market value and market growth rate. Our team collects facts and data related to the market from different geography to provide a better regional outlook. In the report, the country-level analysis is provided by analyzing various regional players, regional tax laws and policies, consumer behavior, and macro-economic factors. Numbers extracted from secondary research have been authenticated by conducting proper primary research. It includes tracking down key people from the industry and interviewing them to validate the data. This enables our analyst to derive the closest possible figures without any major deviations in the actual number. The analysts try to contact as many executives, managers, key opinion leaders, and industry experts as to bring more authenticity to the reports.

Secondary Sources Include

  • Financial reports of companies involved in the market.
  • Whitepapers, research-papers, and news blogs.
  • Company websites and their product catalog.

The report is intended for software companies, gaming companies, online streaming platforms, research organizations, start-ups, seed funders, venture capitalists, and other related organizations for overall market analysis and competitive analysis. The report provides an in-depth analysis of market size, products offered by the companies, and future market opportunities. The report will serve as a source for a 360-degree analysis of the market thoroughly delivering insights into the market for making better business decisions.

Market Segmentation

  1. South Korea Online Gaming Market Research and Analysis by Game Type
  2. South Korea Online Gaming Market Research and Analysis by Device Type
  3. South Korea Online Gaming Market Research and Analysis by Revenue Model

The Report Covers

  • Comprehensive research methodology of the South Korean online gaming industry.
  • This report also includes a detailed and extensive market overview with key analyst insights.
  • An exhaustive analysis of macro and micro factors influencing the market guided by key recommendations.
  • Analysis of regional regulations and other government policies impacting the South Korean online gaming market.
  • Insights about market determinants that are stimulating the South Korean online gaming market.
  • Detailed and extensive market segments with regional distribution of forecasted revenues.
  • Extensive profiles and recent developments of market players.

1. Report Summary

1.1. Research Methods and Tools

1.2. Market Breakdown

1.2.1. By Segments

2. Market Overview and Insights

2.1. Scope of the Report

2.2. Analyst Insight & Current Market Trends

2.2.1. Key Findings

2.2.2. Recommendations

2.2.3. Conclusion

2.3. Rules & Regulations

3. Market Determinants

3.1. Motivators

3.2. Restraints

3.3. Opportunities

4. Market Segmentation

4.1. South Korea Online Gaming Market by Game Type

4.1.1. Role-Playing Game (MMORPG & MMOG)

4.1.2. Action & Adventure Games 

4.1.3. Racing Games 

4.1.4. Simulation Games 

4.1.5. Strategy Games 

4.1.6. Sports Games 

4.1.7. Other Games (Card Games)

4.2. South Korea Online Gaming Market by Device Type

4.2.1. Console

4.2.2. Computer

4.2.3. Mobile Devices

4.2.4. Others (VR)

4.3. South Korea Online Gaming Market by Revenue Model

4.3.1. Free Gaming Services

4.3.2. Paid Gaming Services

5. Company Profiles

5.1. Action Square Co., Ltd.

5.2. Activision Blizzard, Inc. 

5.3. Actoz Soft Co., Ltd.

5.4. Com2uS Corp.

5.5. Doubleu Games Co, Ltd. 

5.6. Kakao Corp.

5.7. Krafton Inc.

5.8. Gravity CO. Ltd. 

5.9. NCSoft Corp.

5.10. Netmarble Corp.

5.11. NEXON Co. Ltd.

5.12. Nintendo Co. Ltd.

5.13. NXC Corp. 

5.14. Smilegate Holdings, Inc.

1. SOUTH KOREA ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY GAME TYPE, 2019-2026 ($ MILLION)

2. SOUTH KOREA ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY DEVICE TYPE, 2019-2026 ($ MILLION)

3. SOUTH KOREA ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY REVENUE MODEL, 2019-2026 ($ MILLION)

1. SOUTH KOREA ONLINE GAMING MARKET SHARE BY GAME TYPE, 2019 VS 2026 (%)

2. SOUTH KOREA ONLINE GAMING MARKET SHARE BY DEVICE TYPE, 2019 VS 2026 (%)

3. SOUTH KOREA ONLINE GAMING MARKET SHARE BY REVENUE MODEL, 2019 VS 2026 (%)

4. SOUTH KOREA ROLE PLAYING GAME ONLINE GAMING MARKET SIZE, 2019-2026 ($ MILLION)

5. SOUTH KOREA ACTION & ADVENTURE GAMES ONLINE GAMING MARKET SIZE, 2019-2026 ($ MILLION)

6. SOUTH KOREA RACING GAMES ONLINE GAMING MARKET SIZE, 2019-2026 ($ MILLION)

7. SOUTH KOREA SIMULATION GAMES ONLINE GAMING MARKET SIZE, 2019-2026 ($ MILLION)

8. SOUTH KOREA STRATEGY GAMES ONLINE GAMING MARKET SIZE, 2019-2026 ($ MILLION)

9. SOUTH KOREA SPORTS GAMES ONLINE GAMING MARKET SIZE, 2019-2026 ($ MILLION)

10. SOUTH KOREA OTHER GAMES ONLINE GAMING MARKET SIZE, 2019-2026 ($ MILLION)

11. SOUTH KOREA CONSOLE ONLINE GAMING MARKET SIZE, 2019-2026 ($ MILLION)

12. SOUTH KOREA COMPUTER ONLINE GAMING MARKET SIZE, 2019-2026 ($ MILLION)

13. SOUTH KOREA MOBILE DEVICES ONLINE GAMING MARKET SIZE, 2019-2026 ($ MILLION)

14. SOUTH KOREA OTHER ONLINE GAMING MARKET SIZE, 2019-2026 ($ MILLION)

15. SOUTH KOREA FREE GAMING SERVICES ONLINE GAMING MARKET SIZE, 2019-2026 ($ MILLION)

16. SOUTH KOREA PAID GAMING SERVICES ONLINE GAMING MARKET SIZE, 2019-2026 ($ MILLION)