India Online Gaming Market

India Online Gaming Market Size, Share & Trends Analysis Report By Game Type (Role-Playing Games, Action & Adventure Games, Racing Games, Simulation Games, Strategy Games, Sports Games, and Other Games), By Device Type (Console, Computer, Mobile Devices, and Others), By Revenue Model (Free Gaming Services and Paid Gaming Services), Forecast Period (2020-2026)
    Update Available - Forecast 2024-2030   

Published: Jan 2021 | Report Code: OMR2023121 | Category : Software & Solutions | Delivery Format: /

The Indian online gaming market is anticipated to grow at an exponential growth rate during the forecast period. The growth of the market is significantly influenced by the increasing smartphone penetration coupled with the availability of high-speed internet. Additionally, the increasing number of gaming startups across the country is also expected to aid the growth of the market. However, the increasing security concerns regarding application usage have led to the banning of a large number of applications by the state as well as central government. For instance, the Government of India has banned the popular gaming applications PUBG in September 2020. Similarly, the Andhra Pradesh government has also banned online gaming related betting and gambling activities from 132 websites and applications, including Paytm First Game, Mobile Premier League, and Adda52. Such bans on the online gaming application are expected to hinder the growth of the online gaming market in the country.

The Indian online gaming market is segmented based on game type, device type, and revenue model. Based on the game type, the market is sub-segmented into role-playing games, action & adventure games, racing games, simulation games, strategy games, sports games, and other games. Action games hold a major market share in the country owing to the high percentage of the young population (especially boys) in the online gaming industry. Based on the device type, the market is sub-segmented into the console, computer, mobile devices, and others. Mobile devices hold a significant share and are expected to witness lucrative growth during the forecast period. Based on the revenue model, the market is bifurcated into free gaming services and paid gaming services. Free gaming service holds a large market share in the country and generates revenue through advertisement however a significant boom in paid gaming service will be witnessed during the forecast period in the country. 

Some of the key players operating in the Indian online gaming market include Gametion Technologies Pvt. Ltd., Activision Blizzard, Inc., Electronic Arts Inc., Krafton Inc., Valve Corp., Rockstar Games, Inc., and others. The market players are considerably contributing to the market growth by adopting various strategies including mergers, and acquisitions, collaborations, and funding, to stay competitive in the market.

Research Methodology

The market study of the Indian online gaming market is incorporated by extensive primary and secondary research conducted by the research team at OMR. Secondary research has been conducted to refine the available data to breakdown the market into various segments, derive total market size, market forecast, and growth rate. Different approaches have been worked on to derive the market value and market growth rate. Our team collects facts and data related to the market from different geography to provide a better regional outlook. In the report, the country-level analysis is provided by analyzing various regional players, regional tax laws and policies, consumer behavior, and macro-economic factors. Numbers extracted from secondary research have been authenticated by conducting proper primary research. It includes tracking down key people from the industry and interviewing them to validate the data. This enables our analyst to derive the closest possible figures without any major deviations in the actual number. The analysts try to contact as many executives, managers, key opinion leaders, and industry experts as to bring more authenticity to the reports.

Secondary Sources Include

  • Financial reports of companies involved in the market.
  • Whitepapers, research-papers, and news blogs.
  • Company websites and their product catalog.

The report is intended for software companies, gaming companies, online streaming platforms, research organizations, start-ups, seed funders, venture capitalists, and other related organizations for overall market analysis and competitive analysis. The report provides an in-depth analysis of market size, products offered by the companies, and future market opportunities. The report will serve as a source for a 360-degree analysis of the market thoroughly delivering insights into the market for making better business decisions.

Market Segmentation

  1. India Online Gaming Market Research and Analysis by Game Type
  2. India Online Gaming Market Research and Analysis by Device Type
  3. India Online Gaming Market Research and Analysis by Revenue Model

The Report Covers

  • Comprehensive research methodology of the Indian online gaming industry.
  • This report also includes a detailed and extensive market overview with key analyst insights.
  • An exhaustive analysis of macro and micro factors influencing the market guided by key recommendations.
  • Analysis of regional regulations and other government policies impacting the Indian online gaming market.
  • Insights about market determinants that are stimulating the Indian online gaming market.
  • Detailed and extensive market segments with regional distribution of forecasted revenues.
  • Extensive profiles and recent developments of market players.

1. Report Summary

1.1. Research Methods and Tools

1.2. Market Breakdown

1.2.1. By Segments

2. Market Overview and Insights

2.1. Scope of the Report

2.2. Analyst Insight & Current Market Trends

2.2.1. Key Findings

2.2.2. Recommendations

2.2.3. Conclusion

3. Market Segmentation

3.1. India Online Gaming Market by Game Type

3.1.1. Role-Playing Game (MMORPG & MMOG)

3.1.2. Action & Adventure Games 

3.1.3. Racing Games 

3.1.4. Simulation Games 

3.1.5. Strategy Games 

3.1.6. Sports Games 

3.1.7. Other Games (Card Games)

3.2. India Online Gaming Market by Device Type

3.2.1. Console

3.2.2. Computer

3.2.3. Mobile Devices

3.2.4. Others (VR)

3.3. India Online Gaming Market by Revenue Model

3.3.1. Free Gaming Services

3.3.2. Paid Gaming Services

4. Company Profiles

4.1. 99Games Online Pvt. Ltd. 

4.2. Activision Blizzard, Inc. 

4.3. Creatiosoft Solutions Pvt. Ltd.

4.4. Electronic Arts Inc. 

4.5. Gameloft SE 

4.6. Gametion Technologies Pvt. Ltd

4.7. Junglee Games

4.8. Krafton Inc.

4.9. Moonfrog Labs Pvt. Ltd

4.10. Nautilus Mobile App Pvt. Ltd.

4.11. Nazara Pro Gaming Pvt. Ltd.

4.12. Nintendo Co., Ltd. 

4.13. Octro, Inc.

4.14. Perfect World Co., Ltd.

4.15. Rockstar Games, Inc.

4.16. SYBO ApS 

4.17. Valve Corp.

1. INDIA ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY GAME TYPE, 2019-2026 ($ MILLION)

2. INDIA ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY DEVICE TYPE, 2019-2026 ($ MILLION)

3. INDIA ONLINE GAMING MARKET RESEARCH AND ANALYSIS BY REVENUE MODEL, 2019-2026 ($ MILLION)

1. INDIA ONLINE GAMING MARKET SHARE BY GAME TYPE, 2019 VS 2026 (%)

2. INDIA ONLINE GAMING MARKET SHARE BY DEVICE TYPE, 2019 VS 2026 (%)

3. INDIA ONLINE GAMING MARKET SHARE BY REVENUE MODEL, 2019 VS 2026 (%)

4. INDIA ROLE PLAYING GAME ONLINE GAMING MARKET SIZE, 2019-2026 ($ MILLION)

5. INDIA ACTION & ADVENTURE GAMES ONLINE GAMING MARKET SIZE, 2019-2026 ($ MILLION)

6. INDIA RACING GAMES ONLINE GAMING MARKET SIZE, 2019-2026 ($ MILLION)

7. INDIA SIMULATION GAMES ONLINE GAMING MARKET SIZE, 2019-2026 ($ MILLION)

8. INDIA STRATEGY GAMES ONLINE GAMING MARKET SIZE, 2019-2026 ($ MILLION)

9. INDIA SPORTS GAMES ONLINE GAMING MARKET SIZE, 2019-2026 ($ MILLION)

10. INDIA OTHER GAMES ONLINE GAMING MARKET SIZE, 2019-2026 ($ MILLION)

11. INDIA CONSOLE ONLINE GAMING MARKET SIZE, 2019-2026 ($ MILLION)

12. INDIA COMPUTER ONLINE GAMING MARKET SIZE, 2019-2026 ($ MILLION)

13. INDIA MOBILE DEVICES ONLINE GAMING MARKET SIZE, 2019-2026 ($ MILLION)

14. INDIA OTHER ONLINE GAMING MARKET SIZE, 2019-2026 ($ MILLION)

15. INDIA FREE GAMING SERVICES ONLINE GAMING MARKET SIZE, 2019-2026 ($ MILLION)

16. INDIA PAID GAMING SERVICES ONLINE GAMING MARKET SIZE, 2019-2026 ($ MILLION)